forked from NG-SD-Plugins/PowerTools
Add GPU PPT power settings
This commit is contained in:
parent
891e7d82ca
commit
135d15268f
2 changed files with 137 additions and 0 deletions
12
main.py
12
main.py
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@ -77,6 +77,15 @@ class Plugin:
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freq = int(freq_maybe)
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freq = int(freq_maybe)
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return self.SCALING_FREQUENCIES.index(freq)
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return self.SCALING_FREQUENCIES.index(freq)
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# GPU stuff
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async def set_gpu_power(self, value: int, power_number: int) -> bool:
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write_to_sys(gpu_power_path(power_number), value)
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return True
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async def get_gpu_power(self, power_number: int) -> int:
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return int(read_from_sys(gpu_power_path(power_number), amount=-1).strip())
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# Fan stuff
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# Fan stuff
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async def set_fan_tick(self, tick: int):
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async def set_fan_tick(self, tick: int):
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@ -138,6 +147,9 @@ def cpu_freq_scaling_path(cpu_number: int) -> str:
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def cpu_governor_scaling_path(cpu_number: int) -> str:
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def cpu_governor_scaling_path(cpu_number: int) -> str:
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return f"/sys/devices/system/cpu/cpu{cpu_number}/cpufreq/scaling_governor"
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return f"/sys/devices/system/cpu/cpu{cpu_number}/cpufreq/scaling_governor"
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def gpu_power_path(power_number: int) -> str:
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return f"/sys/class/hwmon/hwmon4/power{power_number}_cap"
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def write_to_sys(path, value: int):
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def write_to_sys(path, value: int):
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with open(path, mode="w") as f:
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with open(path, mode="w") as f:
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125
main_view.html
125
main_view.html
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@ -38,6 +38,14 @@
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return call_plugin_method("get_max_boost", {});
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return call_plugin_method("get_max_boost", {});
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}
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}
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function setGPUPower(value, index) {
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return call_plugin_method("set_gpu_power", {"value": value, "power_number": index});
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}
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function getGPUPower(index) {
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return call_plugin_method("get_gpu_power", {"power_number": index});
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}
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function setFanTick(tick) {
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function setFanTick(tick) {
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return call_plugin_method("set_fan_tick", {"tick": tick});
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return call_plugin_method("set_fan_tick", {"tick": tick});
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}
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}
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@ -66,6 +74,7 @@
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setToggleState(document.getElementById("smtToggle"), await getSMT());
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setToggleState(document.getElementById("smtToggle"), await getSMT());
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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await onReadyGPU();
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selectNotch("fanNotch", await getFanTick(), 8);
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selectNotch("fanNotch", await getFanTick(), 8);
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await updateBatteryStats();
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await updateBatteryStats();
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// this is unimportant; always do it last
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// this is unimportant; always do it last
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@ -128,6 +137,56 @@
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selectNotch(ROOT_ID, index, 8);
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selectNotch(ROOT_ID, index, 8);
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}
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}
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async function onReadyGPU() {
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let power1_cap = await getGPUPower(1);
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let power2_cap = await getGPUPower(2);
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if (power1_cap <= 0) {
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selectNotch("slowPPTNotch", 0, 3);
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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} else if (power1_cap > 15000000) {
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selectNotch("slowPPTNotch", 2, 3);
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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} else {
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selectNotch("slowPPTNotch", 1, 3);
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}
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if (power2_cap <= 0) {
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selectNotch("fastPPTNotch", 0, 3);
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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} else if (power2_cap > 15000000) {
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selectNotch("fastPPTNotch", 2, 3);
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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} else {
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selectNotch("fastPPTNotch", 1, 3);
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}
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}
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async function onSetSlowPPTNotch(index) {
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const ROOT_ID = "slowPPTNotch";
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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if (index == 0) {
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await setGPUPower(0, 1);
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} else if (index == 1) {
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await setGPUPower(15000000, 1);
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} else {
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await setGPUPower(29000000, 1);
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}
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selectNotch(ROOT_ID, index, 3);
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}
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async function onSetFastPPTNotch(index) {
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const ROOT_ID = "fastPPTNotch";
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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if (index == 0) {
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await setGPUPower(0, 2);
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} else if (index == 1) {
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await setGPUPower(15000000, 2);
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} else {
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await setGPUPower(30000000, 2);
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}
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selectNotch(ROOT_ID, index, 3);
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}
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function selectNotch(rootId, index, elements) {
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function selectNotch(rootId, index, elements) {
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// WARNING: this yeets any style in div of slider
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// WARNING: this yeets any style in div of slider
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const ENABLED_CLASS = "gamepadslider_TickActive_j418S";
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const ENABLED_CLASS = "gamepadslider_TickActive_j418S";
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@ -159,6 +218,8 @@
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<style type="text/css" media="screen"></style>
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<style type="text/css" media="screen"></style>
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</head>
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</head>
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<body onload="onReady()" style="/*margin:0px;padding:0px;*/">
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<body onload="onReady()" style="/*margin:0px;padding:0px;*/">
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<!-- CPU -->
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<!-- SMT toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<!-- SMT toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<!-- Due to a bug in MangoHud, this has been hidden for now -->
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<!-- Due to a bug in MangoHud, this has been hidden for now -->
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable" style="/*display:none;*/">
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable" style="/*display:none;*/">
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@ -287,6 +348,70 @@
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</div>
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</div>
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</div>
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</div>
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<!-- GPU -->
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<!-- SlowPPT power limit (number 1) -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">GPU SlowPPT Power</div>
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</div>
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<div class="gamepaddialog_FieldChildren_2rhav">
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<div id="slowPPTNotch" class="gamepadslider_SliderControlAndNotches_23hjX Focusable" tabindex="0" style="--normalized-slider-value:0.33;">
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<div class="gamepadslider_SliderControl_1udlG">
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<div class="gamepadslider_SliderTrack_2_vG6 gamepadslider_SliderHasNotches_1Lr71 "></div>
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<div class="gamepadslider_SliderHandleContainer_8xNY6">
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<div class="gamepadslider_SliderHandle_11PBf"></div>
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</div>
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</div>
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<div class="gamepadslider_SliderNotchContainer_2yM7S Panel Focusable">
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="slowPPTNotch0" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(0)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">0</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="slowPPTNotch1" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(1)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW" id="slowPPTAutoDefault">Auto</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="slowPPTNotch2" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(2)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">Max</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- FastPPT power limit (number 2) -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">GPU FastPPT Power</div>
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</div>
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<div class="gamepaddialog_FieldChildren_2rhav">
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<div id="fastPPTNotch" class="gamepadslider_SliderControlAndNotches_23hjX Focusable" tabindex="0" style="--normalized-slider-value:0.33;">
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<div class="gamepadslider_SliderControl_1udlG">
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<div class="gamepadslider_SliderTrack_2_vG6 gamepadslider_SliderHasNotches_1Lr71 "></div>
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<div class="gamepadslider_SliderHandleContainer_8xNY6">
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<div class="gamepadslider_SliderHandle_11PBf"></div>
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</div>
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</div>
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<div class="gamepadslider_SliderNotchContainer_2yM7S Panel Focusable">
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="fastPPTNotch0" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(0)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">0</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="fastPPTNotch1" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(1)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW" id="fastPPTAutoDefault">Auto</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="fastPPTNotch2" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(2)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">Max</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Fan RPM selector -->
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<!-- Fan RPM selector -->
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<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
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<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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