forked from NG-SD-Plugins/PowerTools
Update README, fix some per-game profile functionality
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3 changed files with 26 additions and 3 deletions
20
README.md
20
README.md
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@ -14,7 +14,7 @@ You will need that installed for this plugin to work.
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- Set some GPU power parameters (fastPPT & slowPPT)
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- Set some GPU power parameters (fastPPT & slowPPT)
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- Set the fan RPM (unsupported on SteamOS beta)
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- Set the fan RPM (unsupported on SteamOS beta)
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- Display supplementary battery info
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- Display supplementary battery info
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- Keep settings between restarts (stored in `~/.config/powertools.json`)
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- Keep settings between restarts (stored in `~/.config/powertools/<appid>.json`)
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## Cool, but that's too much work
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## Cool, but that's too much work
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@ -79,6 +79,24 @@ This is how I figured out how the fan stuff works.
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I've only scratched the surface of what this code allows, I'm sure it has more useful information.
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I've only scratched the surface of what this code allows, I'm sure it has more useful information.
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https://lkml.org/lkml/2022/2/5/391
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https://lkml.org/lkml/2022/2/5/391
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### Game launch detection
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The biggest limitation right now is it can't detect a game closing -- only opening -- and only after PowerTools is looked at at least once (per SteamOS restart).
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From a plugin, this can be accomplished by running some front-end Javascript.
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```javascript
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await execute_in_tab("SP", false,
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`SteamClient.Apps.RegisterForGameActionStart((actionType, data) => {
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console.log("start game", appStore.GetAppOverviewByGameID(data));
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});`
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);
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```
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In PowerTools, the callback (the part surrounded by `{` and `}`, containing `console.log(...)`) sends a message to a local HTTP server to notify the PowerTools back-end that a game has been launched.
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If you go to `http://127.0.0.1:5030` on your Steam Deck with PowerTools >=0.6.0, you can see some info about the last game you launched.
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## License
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## License
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This is licensed under GNU GPLv3.
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This is licensed under GNU GPLv3.
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3
main.py
3
main.py
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@ -406,6 +406,9 @@ class Plugin:
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self.current_gameid = current_game.gameid
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self.current_gameid = current_game.gameid
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self.modified_settings = True
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self.modified_settings = True
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else:
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else:
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if not enabled and current_game is not None and current_game.has_settings():
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# delete settings; disable settings loading
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os.remove(current_game.settings_path())
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self.current_gameid = None
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self.current_gameid = None
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async def get_per_game_profile(self) -> bool:
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async def get_per_game_profile(self) -> bool:
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@ -64,11 +64,13 @@ class Server(web.Application):
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logging.debug("Debug index page accessed")
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logging.debug("Debug index page accessed")
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current_game = None if self.current_game is None else self.current_game.gameid
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current_game = None if self.current_game is None else self.current_game.gameid
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game_info = None if self.current_game is None else self.current_game.game_info
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game_info = None if self.current_game is None else self.current_game.game_info
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settings_info = None if self.current_game is None else self.current_game.load_settings()
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return web.json_response({
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return web.json_response({
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"name": "PowerTools",
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"name": "PowerTools",
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"version": self.version,
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"version": self.version,
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"latest_game_id": current_game,
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"latest_game_id": current_game,
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"game_info": game_info
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"game_info": game_info,
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"settings": settings_info
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}, headers={"Access-Control-Allow-Origin": "*"})
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}, headers={"Access-Control-Allow-Origin": "*"})
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async def on_game_start(self, request):
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async def on_game_start(self, request):
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@ -125,7 +127,7 @@ async def start(version):
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http_server = Server(version)
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http_server = Server(version)
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http_runner = web.AppRunner(http_server)
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http_runner = web.AppRunner(http_server)
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await http_runner.setup()
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await http_runner.setup()
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site = web.TCPSite(http_runner, '0.0.0.0', 5030)
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site = web.TCPSite(http_runner, '127.0.0.1', 5030)
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await site.start()
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await site.start()
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async def shutdown(): # never really called
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async def shutdown(): # never really called
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