forked from NG-SD-Plugins/PowerTools
Only convert game ID to number in a language that doesn't have horrible number types
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parent
1d57edfd80
commit
c374212b13
7 changed files with 9 additions and 9 deletions
2
backend/Cargo.lock
generated
2
backend/Cargo.lock
generated
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@ -1095,7 +1095,7 @@ dependencies = [
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[[package]]
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name = "powertools"
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version = "1.3.0-beta2"
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version = "1.3.0-beta3"
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dependencies = [
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"async-trait",
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"libryzenadj",
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@ -1,6 +1,6 @@
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[package]
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name = "powertools"
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version = "1.3.0-beta2"
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version = "1.3.0-beta3"
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edition = "2021"
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authors = ["NGnius (Graham) <ngniusness@gmail.com>"]
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description = "Backend (superuser) functionality for PowerTools"
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@ -55,7 +55,7 @@ pub fn load_settings(
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sender: Sender<ApiMessage>,
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) -> impl Fn(super::ApiParameterType) -> super::ApiParameterType {
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let sender = Mutex::new(sender); // Sender is not Sync; this is required for safety
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let setter = move |path: i64, name: String| {
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let setter = move |path: u64, name: String| {
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sender
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.lock()
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.unwrap()
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@ -63,9 +63,9 @@ pub fn load_settings(
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.expect("load_settings send failed")
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};
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move |params_in: super::ApiParameterType| {
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if let Some(Primitive::F64(id)) = params_in.get(0) {
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if let Some(Primitive::String(id)) = params_in.get(0) {
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if let Some(Primitive::String(name)) = params_in.get(1) {
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setter(*id as i64, name.to_owned());
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setter(id.parse().unwrap_or_default(), name.to_owned());
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vec![true.into()]
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} else {
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log::warn!("load_settings missing name parameter");
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@ -23,7 +23,7 @@ pub enum ApiMessage {
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OnChargeChange(f64), // battery fill amount: 0 = empty, 1 = full
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PowerVibeCheck,
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WaitForEmptyQueue(Callback<()>),
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LoadSettings(i64, String), // (path, name)
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LoadSettings(u64, String), // (path, name)
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LoadMainSettings,
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LoadSystemSettings,
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GetLimits(Callback<super::SettingsLimits>),
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@ -1,6 +1,6 @@
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{
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"name": "PowerTools",
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"version": "1.3.0-beta2",
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"version": "1.3.0-beta3",
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"description": "Power tweaks for power users",
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"scripts": {
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"build": "shx rm -rf dist && rollup -c",
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@ -243,7 +243,7 @@ export async function getGeneralPersistent(): Promise<boolean> {
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return (await call_backend("GENERAL_get_persistent", []))[0];
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}
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export async function loadGeneralSettings(id: number, name: string): Promise<boolean> {
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export async function loadGeneralSettings(id: string, name: string): Promise<boolean> {
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return (await call_backend("GENERAL_load_settings", [id, name]))[0];
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}
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@ -180,7 +180,7 @@ const reload = function() {
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backend.log(backend.LogLevel.Info, "RegisterForGameActionStart callback(" + actionType + ", " + id + ")");
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// don't use gameInfo.appid, haha
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backend.resolve(
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backend.loadGeneralSettings(Number(id), gameInfo.display_name),
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backend.loadGeneralSettings(id.toString(), gameInfo.display_name),
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(ok: boolean) => {backend.log(backend.LogLevel.Debug, "Loading settings ok? " + ok)}
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);
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});
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