forked from NG-SD-Plugins/PowerTools
34 lines
1.4 KiB
Rust
34 lines
1.4 KiB
Rust
use std::thread::{self, JoinHandle};
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use std::time::{Duration, Instant};
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use std::sync::mpsc::Sender;
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use crate::api::handler::ApiMessage;
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//use crate::utility::unwrap_maybe_fatal;
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const ALLOWED_ERROR: f64 = 100.0; // period of 10ms with 100x means sleep has to be >= 1s to be detected
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pub fn spawn(sender: Sender<ApiMessage>) -> JoinHandle<()> {
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thread::spawn(move || {
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log::info!("resume_worker starting...");
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let duration = Duration::from_millis(10); // very low so it detects before Steam client does
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// this allows PowerTools to set some values at wakeup and Steam to override them before user notices
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let mut start = Instant::now();
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loop {
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let old_start = start.elapsed();
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start = Instant::now();
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if old_start.as_secs_f64() > duration.as_secs_f64() * (1.0 + ALLOWED_ERROR) {
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// has just resumed from sleep
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log::info!("Resume detected");
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sender.send(ApiMessage::OnResume).expect("resume_worker send failed");
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log::debug!(
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"OnResume completed after sleeping for {}s",
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old_start.as_secs_f32()
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);
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} else {
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log::debug!("OnResume got sleep period of {}s", old_start.as_secs_f32());
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}
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thread::sleep(duration);
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}
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//log::warn!("resume_worker completed!");
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})
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}
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