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AIO-switch-updater/include/app_page.hpp

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#pragma once
#include <borealis.hpp>
#include <switch.h>
#include <filesystem>
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#include <algorithm>
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#include <set>
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static constexpr uint32_t MaxTitleCount = 64000;
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enum class appPageType{
base,
cheatSlips,
gbatempCheats
};
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class AppPage : public brls::AppletFrame
{
private:
brls::ListItem* download;
std::set<std::string> titles;
protected:
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brls::List* list;
brls::Label* label;
brls::ListItem* listItem;
void CreateDownloadAllButton();
uint64_t GetCurrentApplicationId();
u32 InitControlData(NsApplicationControlData** controlData);
uint32_t GetControlData(u64 tid, NsApplicationControlData* controlData, u64& controlSize, std::string& name);
virtual void PopulatePage();
virtual void CreateLabel() { };
virtual void DeclareGameListItem(const std::string& name, uint64_t tid, NsApplicationControlData **controlData);
public:
AppPage();
};
class AppPage_Exclude : public AppPage
{
private:
std::set<std::pair<brls::ToggleListItem*, std::string>> items;
void PopulatePage() override;
void CreateLabel() override;
public:
AppPage_Exclude();
};
class AppPage_CheatSlips : public AppPage
{
private:
void CreateLabel() override;
void DeclareGameListItem(const std::string& name, uint64_t tid, NsApplicationControlData **controlData) override;
public:
AppPage_CheatSlips();
};
class AppPage_Gbatemp : public AppPage
{
private:
void CreateLabel() override;
void DeclareGameListItem(const std::string& name, uint64_t tid, NsApplicationControlData **controlData) override;
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public:
AppPage_Gbatemp();
};
class AppPage_DownloadedCheats : public AppPage
{
private:
std::set<std::string> titles;
void CreateLabel() override;
void DeclareGameListItem(const std::string& name, uint64_t tid, NsApplicationControlData **controlData) override;
void GetExistingCheatsTids();
void ShowCheatFiles(uint64_t tid, const std::string& name);
bool CreateCheatList(const std::filesystem::path& path, brls::TabFrame** appView);
public:
AppPage_DownloadedCheats();
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};