mirror of
https://github.com/HamletDuFromage/aio-switch-updater.git
synced 2024-11-28 20:32:06 +00:00
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
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#include "dialogue_page.hpp"
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namespace i18n = brls::i18n;
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using namespace i18n::literals;
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DialoguePage::DialoguePage(brls::StagedAppletFrame* frame, std::string text)
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{
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this->button1 = (new brls::Button(brls::ButtonStyle::BORDERLESS))->setLabel("menus/Yes"_i18n);
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this->button1->setParent(this);
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this->button2 = (new brls::Button(brls::ButtonStyle::BORDERLESS))->setLabel("menus/No"_i18n);
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this->button2->setParent(this);
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this->button1->getClickEvent()->subscribe([frame, this](View* view) {
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if (!frame->isLastStage()) frame->nextStage();
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else {
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brls::Application::pushView(new MainFrame());
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}
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});
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this->button2->getClickEvent()->subscribe([frame, this](View* view) {
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std::cout << "rebootin" << std::endl;
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reboot_to_payload(RCM_PAYLOAD_PATH);
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brls::Application::popView();
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});
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this->label = new brls::Label(brls::LabelStyle::DIALOG, "menus/hekate_dialogue"_i18n + "\n\n" + text, true);
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this->label->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->label->setParent(this);
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}
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void DialoguePage::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx)
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{
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this->label->frame(ctx);
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this->button1->frame(ctx);
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this->button2->frame(ctx);
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}
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void DialoguePage::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
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{
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this->label->setWidth(this->width);
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this->label->invalidate(true);
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this->label->setBoundaries(
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this->x + this->width / 2 - this->label->getWidth() / 2,
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this->y + (this->height - this->label->getHeight() - this->y - style->CrashFrame.buttonHeight)/2,
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this->label->getWidth(),
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this->label->getHeight());
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this->button1->setBoundaries(
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this->x + this->width / 2 - style->CrashFrame.buttonWidth / 2 - 200,
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this->y + (this->height-style->CrashFrame.buttonHeight*3),
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style->CrashFrame.buttonWidth,
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style->CrashFrame.buttonHeight);
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this->button1->invalidate();
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this->button2->setBoundaries(
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this->x + this->width / 2 - style->CrashFrame.buttonWidth / 2 + 200,
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this->y + (this->height-style->CrashFrame.buttonHeight*3),
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style->CrashFrame.buttonWidth,
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style->CrashFrame.buttonHeight);
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this->button2->invalidate();
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}
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brls::View* DialoguePage::getDefaultFocus()
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{
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return this->button1;
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}
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brls::View* DialoguePage::getNextFocus(brls::FocusDirection direction, void* parentUserdata){
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if(direction == brls::FocusDirection::LEFT){
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return this->button1;
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}
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if(direction == brls::FocusDirection::RIGHT){
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return this->button2;
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}
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return nullptr;
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}
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