mirror of
https://github.com/HamletDuFromage/aio-switch-updater.git
synced 2024-11-24 18:42:05 +00:00
improved support for multicontent games
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parent
8e761e7009
commit
1da56da064
3 changed files with 8 additions and 14 deletions
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@ -53,7 +53,7 @@ void AppPage::PopulatePage()
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}
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else {
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tid = GetCurrentApplicationId();
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if (R_SUCCEEDED(InitControlData(&controlData)) && R_SUCCEEDED(GetControlData(tid, controlData, controlSize, name))) {
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if (R_SUCCEEDED(InitControlData(&controlData)) && R_SUCCEEDED(GetControlData(tid & 0xFFFFFFFFFFFFF000, controlData, controlSize, name))) {
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listItem = new brls::ListItem(name, "", util::formatApplicationId(tid));
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this->DeclareGameListItem(name, tid, &controlData);
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}
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@ -50,7 +50,7 @@ namespace show_cheats {
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cheatsList->addView(new brls::Label(brls::LabelStyle::DESCRIPTION, fmt::format("menus/cheats/cheatfile_label"_i18n, path.filename().string()), true));
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std::string str;
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std::regex cheats_expr(R"(\[.+\])");
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std::regex cheats_expr(R"(\[.+\]|\{.+\})");
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std::ifstream in(path);
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if (in) {
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while (std::getline(in, str)) {
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@ -100,15 +100,9 @@ void DownloadCheatsPage::GetBuildIDFromDmnt()
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serviceDispatchOut(&g_dmntchtSrv, 65002, metadata);
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serviceClose(&g_dmntchtSrv);
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if (metadata.title_id == this->tid) {
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u8 buildID[0x20];
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memcpy(buildID, metadata.main_nso_build_id, 0x20);
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std::stringstream ss;
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for (u8 i = 0; i < 8; i++)
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ss << std::uppercase << std::hex << std::setfill('0') << std::setw(2) << (u16)buildID[i];
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this->bid = ss.str();
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}
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else {
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this->bid = "";
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u64 buildID = 0;
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memcpy(&buildID, metadata.main_nso_build_id, sizeof(u64));
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this->bid = fmt::format("{:016X}", __builtin_bswap64(buildID));
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}
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}
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@ -147,9 +141,6 @@ void DownloadCheatsPage::WriteCheats(const std::string& cheatContent)
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cheatFile.open(path, std::ios::app);
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cheatFile << "\n\n"
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<< cheatContent;
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/* std::ofstream updated;
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updated.open(UPDATED_TITLES_PATH, std::ios::app);
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updated << "\n" << tidstr; */
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}
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void DownloadCheatsPage::DeleteCheats()
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@ -277,6 +277,9 @@ namespace extract {
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std::string path = util::getContentsPath();
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ProgressEvent::instance().setTotalSteps(std::distance(std::filesystem::directory_iterator(path), std::filesystem::directory_iterator()));
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for (const auto& entry : std::filesystem::directory_iterator(path)) {
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if (ProgressEvent::instance().getInterupt()) {
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break;
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}
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removeCheatsDirectory(entry.path().string());
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ProgressEvent::instance().incrementStep(1);
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}
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