#pragma once class ProgressEvent{ private: ProgressEvent() {} int _current = 0; int _max = 60; double _now = 0; double _total = 0; double _speed = 0; public: ProgressEvent(const ProgressEvent&) = delete; ProgressEvent& operator=(const ProgressEvent &) = delete; ProgressEvent(ProgressEvent &&) = delete; ProgressEvent & operator=(ProgressEvent &&) = delete; static auto& instance(){ static ProgressEvent event; return event; } void reset() { _current = 0; _max = 60; _now = 0; _total = 0; _speed = 0; } inline void setTotalSteps(int steps) { _max = steps; } inline void setTotalCount(double total) { _total = total; } inline void setSpeed(double speed) { _speed = speed; } inline void setStep(int step) { _current = step; } inline void incrementStep(int increment) {_current += increment; } inline void setNow(double now) { _now = now; } inline int getStep() { return _current; } inline double getNow() { return _now; } inline bool finished() { return (_current == _max) ; } inline int getMax() { return _max; } inline double getTotal() { return _total; } inline double getSpeed() { return _speed; } };