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AIO-switch-updater/source/worker_page.cpp

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2.3 KiB
C++

#include "worker_page.hpp"
WorkerPage::WorkerPage(brls::StagedAppletFrame* frame, const std::string& text, worker_func_t worker_func): frame(frame), workerFunc(worker_func)
{
this->progressDisp = new brls::ProgressDisplay();
this->progressDisp->setParent(this);
this->label = new brls::Label(brls::LabelStyle::DIALOG, text, true);
this->label->setHorizontalAlign(NVG_ALIGN_CENTER);
this->label->setParent(this);
this->button = new brls::Button(brls::ButtonStyle::BORDERLESS); // avoid back button bug
this->button->setParent(this);
}
void WorkerPage::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx)
{
if (!this->workStarted)
{
appletSetMediaPlaybackState(true);
this->workStarted = true;
ProgressEvent::instance().reset();
workerThread = new std::thread(&WorkerPage::doWork, this);
}
else if (ProgressEvent::instance().finished())
{
brls::Logger::debug("Worker done");
appletSetMediaPlaybackState(false);
frame->nextStage();
}
else
{
this->progressDisp->setProgress(ProgressEvent::instance().getStep(), ProgressEvent::instance().getMax());
this->progressDisp->frame(ctx);
this->label->frame(ctx);
}
}
void WorkerPage::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
{
this->label->setWidth(roundf((float)this->width * style->CrashFrame.labelWidth));
this->label->setBoundaries(
this->x + this->width / 2 - this->label->getWidth() / 2,
this->y + (this->height - style->AppletFrame.footerHeight) / 2,
this->label->getWidth(),
this->label->getHeight());
this->progressDisp->setBoundaries(
this->x + this->width / 2 - style->CrashFrame.buttonWidth,
this->y + this->height / 2,
style->CrashFrame.buttonWidth * 2,
style->CrashFrame.buttonHeight);
}
void WorkerPage::doWork()
{
if (this->workerFunc)
this->workerFunc();
}
brls::View* WorkerPage::getDefaultFocus()
{
return this->button;
}
WorkerPage::~WorkerPage()
{
if (this->workStarted && workerThread->joinable())
{
this->workerThread->join();
if (this->workerThread)
delete this->workerThread;
}
delete this->progressDisp;
delete this->label;
delete this->button;
}