mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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150 lines
6 KiB
C++
150 lines
6 KiB
C++
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "tio_file_server.hpp"
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#include "tio_file_server_packet.hpp"
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#include "tio_file_server_htcs_server.hpp"
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#include "tio_file_server_processor.hpp"
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namespace ams::tio {
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namespace {
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constexpr inline auto NumDispatchThreads = 2;
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constexpr inline auto DispatchThreadPriority = 21;
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constexpr inline size_t RequestBufferSize = 1_MB + util::AlignUp(0x40 + fs::EntryNameLengthMax, 1_KB);
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struct FileServerRequest {
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int socket;
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FileServerRequestHeader header;
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u8 body[RequestBufferSize];
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};
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constexpr const char HtcsPortName[] = "iywys@$TioServer_FileServer";
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alignas(os::ThreadStackAlignment) u8 g_server_stack[os::MemoryPageSize];
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alignas(os::ThreadStackAlignment) u8 g_dispatch_stacks[NumDispatchThreads][os::MemoryPageSize];
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constinit FileServerHtcsServer g_file_server_htcs_server;
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constinit FileServerProcessor g_file_server_processor(g_file_server_htcs_server);
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constinit os::ThreadType g_file_server_dispatch_threads[NumDispatchThreads];
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constinit FileServerRequest g_requests[NumDispatchThreads];
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constinit os::MessageQueueType g_free_mq;
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constinit os::MessageQueueType g_dispatch_mq;
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constinit uintptr_t g_free_mq_storage[NumDispatchThreads];
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constinit uintptr_t g_dispatch_mq_storage[NumDispatchThreads];
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void OnFileServerHtcsSocketAccepted(int fd) {
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/* Service requests, while we can. */
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while (true) {
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/* Receive a free request. */
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uintptr_t request_address;
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os::ReceiveMessageQueue(std::addressof(request_address), std::addressof(g_free_mq));
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/* Ensure we manage our request properly. */
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auto req_guard = SCOPE_GUARD { os::SendMessageQueue(std::addressof(g_free_mq), request_address); };
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/* Receive the request header. */
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FileServerRequest *request = reinterpret_cast<FileServerRequest *>(request_address);
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if (htcs::Recv(fd, std::addressof(request->header), sizeof(request->header), htcs::HTCS_MSG_WAITALL) != sizeof(request->header)) {
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break;
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}
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/* Receive the request body, if necessary. */
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if (request->header.body_size > 0) {
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if (htcs::Recv(fd, request->body, request->header.body_size, htcs::HTCS_MSG_WAITALL) != sizeof(request->header.body_size)) {
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break;
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}
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}
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/* Dispatch the request. */
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req_guard.Cancel();
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request->socket = fd;
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os::SendMessageQueue(std::addressof(g_dispatch_mq), request_address);
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}
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/* Our socket is no longer making requests, so close it. */
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htcs::Close(fd);
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/* Clean up any server resources. */
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g_file_server_processor.Unmount();
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}
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void FileServerDispatchThreadFunction(void *) {
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while (true) {
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/* Receive a request. */
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uintptr_t request_address;
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os::ReceiveMessageQueue(std::addressof(request_address), std::addressof(g_dispatch_mq));
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/* Process the request. */
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FileServerRequest *request = reinterpret_cast<FileServerRequest *>(request_address);
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if (!g_file_server_processor.ProcessRequest(std::addressof(request->header), request->body, request->socket)) {
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htcs::Close(request->socket);
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}
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/* Free the request. */
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os::SendMessageQueue(std::addressof(g_free_mq), request_address);
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}
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}
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}
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void InitializeFileServer() {
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/* Initialize the htcs server. */
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g_file_server_htcs_server.Initialize(HtcsPortName, g_server_stack, sizeof(g_server_stack), OnFileServerHtcsSocketAccepted);
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/* TODO: Initialize SD card observer. */
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/* Initialize the command processor. */
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g_file_server_processor.SetInserted(false);
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g_file_server_processor.SetRequestBufferSize(RequestBufferSize);
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/* Initialize the dispatch message queues. */
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os::InitializeMessageQueue(std::addressof(g_free_mq), g_free_mq_storage, util::size(g_free_mq_storage));
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os::InitializeMessageQueue(std::addressof(g_dispatch_mq), g_dispatch_mq_storage, util::size(g_dispatch_mq_storage));
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/* Begin with all requests free. */
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for (auto i = 0; i < NumDispatchThreads; ++i) {
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os::SendMessageQueue(std::addressof(g_free_mq), reinterpret_cast<uintptr_t>(g_requests + i));
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}
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/* Initialize the dispatch threads. */
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/* NOTE: Nintendo does not name these threads. */
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for (auto i = 0; i < NumDispatchThreads; ++i) {
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R_ABORT_UNLESS(os::CreateThread(g_file_server_dispatch_threads + i, FileServerDispatchThreadFunction, nullptr, g_dispatch_stacks + i, sizeof(g_dispatch_stacks[i]), DispatchThreadPriority));
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}
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}
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void StartFileServer() {
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/* Start the htcs server. */
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g_file_server_htcs_server.Start();
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/* Start the dispatch threads. */
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for (auto i = 0; i < NumDispatchThreads; ++i) {
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os::StartThread(g_file_server_dispatch_threads + i);
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}
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}
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void WaitFileServer() {
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/* Wait for the htcs server to finish. */
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g_file_server_htcs_server.Wait();
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}
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}
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