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Atmosphere/libraries/libstratosphere/source/os/os_event.cpp

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/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "impl/os_waitable_object_list.hpp"
namespace ams::os {
Event::Event(bool a, bool s) : auto_clear(a), signaled(s) {
new (GetPointer(this->waitable_object_list_storage)) impl::WaitableObjectList();
}
Event::~Event() {
GetReference(this->waitable_object_list_storage).~WaitableObjectList();
}
void Event::Signal() {
std::scoped_lock lk(this->lock);
/* If we're already signaled, nothing more to do. */
if (this->signaled) {
return;
}
this->signaled = true;
/* Signal! */
if (this->auto_clear) {
/* If we're auto clear, signal one thread, which will clear. */
this->cv.Signal();
} else {
/* If we're manual clear, increment counter and wake all. */
this->counter++;
this->cv.Broadcast();
}
/* Wake up whatever manager, if any. */
GetReference(this->waitable_object_list_storage).SignalAllThreads();
}
void Event::Reset() {
std::scoped_lock lk(this->lock);
this->signaled = false;
}
void Event::Wait() {
std::scoped_lock lk(this->lock);
u64 cur_counter = this->counter;
while (!this->signaled) {
if (this->counter != cur_counter) {
break;
}
this->cv.Wait(&this->lock);
}
if (this->auto_clear) {
this->signaled = false;
}
}
bool Event::TryWait() {
std::scoped_lock lk(this->lock);
const bool success = this->signaled;
if (this->auto_clear) {
this->signaled = false;
}
return success;
}
bool Event::TimedWait(u64 ns) {
TimeoutHelper timeout_helper(ns);
std::scoped_lock lk(this->lock);
u64 cur_counter = this->counter;
while (!this->signaled) {
if (this->counter != cur_counter) {
break;
}
if (this->cv.TimedWait(&this->lock, timeout_helper.NsUntilTimeout()) == ConditionVariableStatus::TimedOut) {
return false;
}
}
if (this->auto_clear) {
this->signaled = false;
}
return true;
}
}