1
0
Fork 0
mirror of https://github.com/Atmosphere-NX/Atmosphere.git synced 2024-12-29 13:46:01 +00:00
Atmosphere/stratosphere/TioServer/source/tio_file_server_htcs_server.cpp

94 lines
3.4 KiB
C++
Raw Normal View History

2021-02-24 15:16:41 +00:00
/*
* Copyright (c) Atmosphère-NX
2021-02-24 15:16:41 +00:00
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "tio_file_server_htcs_server.hpp"
namespace ams::tio {
void FileServerHtcsServer::Initialize(const char *port_name, void *thread_stack, size_t thread_stack_size, SocketAcceptedCallback on_socket_accepted) {
/* Set our port name. */
std::strcpy(m_port_name.name, port_name);
/* Set our callback. */
m_on_socket_accepted = on_socket_accepted;
/* Setup our thread. */
R_ABORT_UNLESS(os::CreateThread(std::addressof(m_thread), ThreadEntry, this, thread_stack, thread_stack_size, AMS_GET_SYSTEM_THREAD_PRIORITY(TioServer, FileServerHtcsServer)));
/* Set our thread name pointer. */
os::SetThreadNamePointer(std::addressof(m_thread), AMS_GET_SYSTEM_THREAD_NAME(TioServer, FileServerHtcsServer));
}
void FileServerHtcsServer::Start() {
os::StartThread(std::addressof(m_thread));
}
void FileServerHtcsServer::Wait() {
os::WaitThread(std::addressof(m_thread));
}
void FileServerHtcsServer::ThreadFunc() {
/* Loop forever, servicing sockets. */
while (true) {
/* Get a socket. */
int fd;
while ((fd = htcs::Socket()) == -1) {
os::SleepThread(TimeSpan::FromSeconds(1));
}
/* Ensure we cleanup the socket when we're done with it. */
ON_SCOPE_EXIT {
htcs::Close(fd);
os::SleepThread(TimeSpan::FromSeconds(1));
};
/* Create a sock addr for our server. */
htcs::SockAddrHtcs addr;
addr.family = htcs::HTCS_AF_HTCS;
addr.peer_name = htcs::GetPeerNameAny();
addr.port_name = m_port_name;
/* Bind. */
if (htcs::Bind(fd, std::addressof(addr)) == -1) {
continue;
}
/* Listen on our port. */
while (htcs::Listen(fd, 0) == 0) {
/* Continue accepting clients, so long as we can. */
int client_fd;
while (true) {
/* Try to accept a client. */
if (client_fd = htcs::Accept(fd, std::addressof(addr)); client_fd < 0) {
break;
}
/* Handle the client. */
m_on_socket_accepted(client_fd);
}
/* NOTE: This seems unnecessary (client_fd guaranteed < 0 here), but Nintendo does it. */
htcs::Close(client_fd);
}
}
}
ssize_t FileServerHtcsServer::Send(s32 desc, const void *buffer, size_t buffer_size, s32 flags) {
AMS_ASSERT(m_mutex.IsLockedByCurrentThread());
return htcs::Send(desc, buffer, buffer_size, flags);
}
}