2020-04-14 01:07:37 +01:00
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "erpt_srv_allocator.hpp"
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#include "erpt_srv_context_record.hpp"
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#include "erpt_srv_context.hpp"
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#include "erpt_srv_reporter.hpp"
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#include "erpt_srv_journal.hpp"
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#include "erpt_srv_service.hpp"
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namespace ams::erpt::srv {
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lmem::HeapHandle g_heap_handle;
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namespace {
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constexpr fs::SystemSaveDataId SystemSaveDataId = 0x80000000000000D1;
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constexpr u32 SystemSaveDataFlags = fs::SaveDataFlags_KeepAfterResettingSystemSaveDataWithoutUserSaveData;
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constexpr s64 SystemSaveDataSize = 11_MB;
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constexpr s64 SystemSaveDataJournalSize = 2720_KB;
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Result ExtendSystemSaveData() {
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s64 cur_journal_size;
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s64 cur_savedata_size;
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R_TRY(fs::GetSaveDataJournalSize(std::addressof(cur_journal_size), SystemSaveDataId));
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R_TRY(fs::GetSaveDataAvailableSize(std::addressof(cur_savedata_size), SystemSaveDataId));
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if (cur_journal_size < SystemSaveDataJournalSize || cur_savedata_size < SystemSaveDataSize) {
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2020-04-14 06:19:44 +01:00
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if (hos::GetVersion() >= hos::Version_3_0_0) {
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2020-04-14 01:07:37 +01:00
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R_TRY(fs::ExtendSaveData(fs::SaveDataSpaceId::System, SystemSaveDataId, SystemSaveDataSize, SystemSaveDataJournalSize));
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}
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}
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return ResultSuccess();
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}
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Result MountSystemSaveData() {
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fs::DisableAutoSaveDataCreation();
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/* Extend the system save data. */
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/* NOTE: Nintendo does not check result of this. */
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ExtendSystemSaveData();
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R_TRY_CATCH(fs::MountSystemSaveData(ReportStoragePath, SystemSaveDataId)) {
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R_CATCH(fs::ResultTargetNotFound) {
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R_TRY(fs::CreateSystemSaveData(SystemSaveDataId, SystemSaveDataSize, SystemSaveDataJournalSize, SystemSaveDataFlags));
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R_TRY(fs::MountSystemSaveData(ReportStoragePath, SystemSaveDataId));
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}
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} R_END_TRY_CATCH;
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return ResultSuccess();
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}
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}
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Result Initialize(u8 *mem, size_t mem_size) {
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R_ABORT_UNLESS(time::Initialize());
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g_heap_handle = lmem::CreateExpHeap(mem, mem_size, lmem::CreateOption_ThreadSafe);
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AMS_ABORT_UNLESS(g_heap_handle != nullptr);
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fs::SetAllocator(Allocate, DeallocateWithSize);
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R_ABORT_UNLESS(fs::MountSdCardErrorReportDirectoryForAtmosphere(ReportOnSdStoragePath));
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R_ABORT_UNLESS(MountSystemSaveData());
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for (auto i = 0; i < CategoryId_Count; i++) {
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Context *ctx = new Context(static_cast<CategoryId>(i), 1);
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AMS_ABORT_UNLESS(ctx != nullptr);
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}
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Journal::Restore();
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return ResultSuccess();
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}
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Result InitializeAndStartService() {
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return InitializeService();
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}
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Result SetSerialNumberAndOsVersion(const char *sn, u32 sn_len, const char *os, u32 os_len, const char *os_priv, u32 os_priv_len) {
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return Reporter::SetSerialNumberAndOsVersion(sn, sn_len, os, os_len, os_priv, os_priv_len);
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}
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Result SetProductModel(const char *model, u32 model_len) {
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/* NOTE: Nintendo does not check that this allocation succeeds. */
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auto *record = new ContextRecord(CategoryId_ProductModelInfo);
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R_UNLESS(record != nullptr, erpt::ResultOutOfMemory());
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R_TRY(record->Add(FieldId_ProductModel, model, model_len));
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R_TRY(Context::SubmitContextRecord(record));
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return ResultSuccess();
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}
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Result SetRegionSetting(const char *region, u32 region_len) {
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/* NOTE: Nintendo does not check that this allocation succeeds. */
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auto *record = new ContextRecord(CategoryId_RegionSettingInfo);
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R_UNLESS(record != nullptr, erpt::ResultOutOfMemory());
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R_TRY(record->Add(FieldId_RegionSetting, region, region_len));
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R_TRY(Context::SubmitContextRecord(record));
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return ResultSuccess();
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}
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Result SetRedirectNewReportsToSdCard(bool redirect) {
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Reporter::SetRedirectNewReportsToSdCard(redirect);
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return ResultSuccess();
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}
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void Wait() {
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return WaitService();
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}
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}
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