2018-12-06 07:35:09 +00:00
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/*
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2019-04-08 03:00:49 +01:00
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* Copyright (c) 2018-2019 Atmosphère-NX
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2018-12-06 07:35:09 +00:00
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2019-06-20 06:19:53 +01:00
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2018-12-06 07:35:09 +00:00
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#include <switch.h>
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2018-12-06 21:16:33 +00:00
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#include "dmnt_service.hpp"
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2018-12-06 07:35:09 +00:00
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Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcBreakDebugProcess(debug_hnd);
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}
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Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcTerminateDebugProcess(debug_hnd);
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}
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Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
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/* Nintendo discards the output of this command, but we will return it. */
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/* This command is, entertainingly, also pretty unsafe in general... */
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return svcCloseHandle(debug_hnd);
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}
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2018-12-06 07:57:35 +00:00
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Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcGetProcessId(out_pid.GetPointer(), hnd);
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}
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Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
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2019-06-20 06:19:53 +01:00
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R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), pid)) {
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R_CATCH(ResultKernelAlreadyExists) {
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return ResultDebugAlreadyAttached;
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}
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} R_END_TRY_CATCH;
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return ResultSuccess;
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2018-12-06 07:57:35 +00:00
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}
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Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
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/* Nintendo discards the output of this command, but we will return it. */
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return svcWaitSynchronizationSingle(hnd, ns);
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}
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