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Atmosphere/stratosphere/pm/source/impl/pm_process_info.hpp

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/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <switch.h>
#include <stratosphere.hpp>
#include <stratosphere/ldr.hpp>
#include <stratosphere/pm.hpp>
#include "pm_process_manager.hpp"
namespace sts::pm::impl {
class ProcessInfo {
NON_COPYABLE(ProcessInfo);
private:
enum Flag : u32 {
Flag_SignalOnExit = (1 << 0),
Flag_ExceptionOccurred = (1 << 1),
Flag_ExceptionWaitingAttach = (1 << 2),
Flag_SignalOnDebugEvent = (1 << 3),
Flag_SuspendedStateChanged = (1 << 4),
Flag_Suspended = (1 << 5),
Flag_Application = (1 << 6),
Flag_SignalOnStart = (1 << 7),
Flag_StartedStateChanged = (1 << 8),
};
private:
const u64 process_id;
const ldr::PinId pin_id;
const ncm::TitleLocation loc;
Handle handle;
ProcessState state;
u32 flags;
private:
void SetFlag(Flag flag) {
this->flags |= flag;
}
void ClearFlag(Flag flag) {
this->flags &= ~flag;
}
bool HasFlag(Flag flag) const {
return (this->flags & flag);
}
public:
ProcessInfo(Handle h, u64 pid, ldr::PinId pin, const ncm::TitleLocation &l);
~ProcessInfo();
void Cleanup();
Handle GetHandle() const {
return this->handle;
}
u64 GetProcessId() const {
return this->process_id;
}
ldr::PinId GetPinId() const {
return this->pin_id;
}
const ncm::TitleLocation &GetTitleLocation() {
return this->loc;
}
ProcessState GetState() const {
return this->state;
}
void SetState(ProcessState state) {
this->state = state;
}
bool HasStarted() const {
return this->state != ProcessState_Created && this->state != ProcessState_CreatedAttached;
}
bool HasExited() const {
return this->state == ProcessState_Exited;
}
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#define DEFINE_FLAG_SET(flag) \
void Set##flag() { \
this->SetFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_GET(get, flag) \
bool get##flag() const { \
return this->HasFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_CLEAR(flag) \
void Clear##flag() { \
this->ClearFlag(Flag_##flag); \
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}
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DEFINE_FLAG_SET(SignalOnExit)
DEFINE_FLAG_GET(Should, SignalOnExit)
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/* This needs a manual setter, because it sets two flags. */
void SetExceptionOccurred() {
this->SetFlag(Flag_ExceptionOccurred);
this->SetFlag(Flag_ExceptionWaitingAttach);
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}
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DEFINE_FLAG_GET(Has, ExceptionOccurred)
DEFINE_FLAG_GET(Has, ExceptionWaitingAttach)
DEFINE_FLAG_CLEAR(ExceptionOccurred)
DEFINE_FLAG_CLEAR(ExceptionWaitingAttach)
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DEFINE_FLAG_SET(SignalOnDebugEvent)
DEFINE_FLAG_GET(Should, SignalOnDebugEvent)
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DEFINE_FLAG_SET(SuspendedStateChanged)
DEFINE_FLAG_GET(Has, SuspendedStateChanged)
DEFINE_FLAG_CLEAR(SuspendedStateChanged)
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DEFINE_FLAG_SET(Suspended)
DEFINE_FLAG_GET(Is, Suspended)
DEFINE_FLAG_CLEAR(Suspended)
DEFINE_FLAG_SET(Application)
DEFINE_FLAG_GET(Is, Application)
DEFINE_FLAG_SET(SignalOnStart)
DEFINE_FLAG_GET(Should, SignalOnStart)
DEFINE_FLAG_CLEAR(SignalOnStart)
DEFINE_FLAG_SET(StartedStateChanged)
DEFINE_FLAG_GET(Has, StartedStateChanged)
DEFINE_FLAG_CLEAR(StartedStateChanged)
#undef DEFINE_FLAG_SET
#undef DEFINE_FLAG_GET
#undef DEFINE_FLAG_CLEAR
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};
Result OnProcessSignaled(std::shared_ptr<ProcessInfo> process_info);
class ProcessInfoWaiter final : public IWaitable {
private:
std::shared_ptr<ProcessInfo> process_info;
public:
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ProcessInfoWaiter(std::shared_ptr<ProcessInfo> p) : process_info(std::move(p)) { /* ... */ }
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/* IWaitable */
Handle GetHandle() override {
return this->process_info->GetHandle();
}
Result HandleSignaled(u64 timeout) override {
return OnProcessSignaled(this->process_info);
}
};
class ProcessList final {
private:
HosMutex lock;
std::vector<std::shared_ptr<ProcessInfo>> processes;
public:
void Lock() {
this->lock.Lock();
}
void Unlock() {
this->lock.Unlock();
}
size_t GetSize() const {
return this->processes.size();
}
std::shared_ptr<ProcessInfo> Pop() {
auto front = this->processes[0];
this->processes.erase(this->processes.begin());
return front;
}
void Add(std::shared_ptr<ProcessInfo> process_info) {
this->processes.push_back(process_info);
}
void Remove(u64 process_id) {
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for (auto it = this->processes.begin(); it != this->processes.end(); it++) {
if ((*it)->GetProcessId() == process_id) {
this->processes.erase(it);
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break;
}
}
}
std::shared_ptr<ProcessInfo> Find(u64 process_id) {
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for (auto it = this->processes.begin(); it != this->processes.end(); it++) {
if ((*it)->GetProcessId() == process_id) {
return *it;
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}
}
return nullptr;
}
std::shared_ptr<ProcessInfo> Find(ncm::TitleId title_id) {
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for (auto it = this->processes.begin(); it != this->processes.end(); it++) {
if ((*it)->GetTitleLocation().title_id == title_id) {
return *it;
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}
}
return nullptr;
}
std::shared_ptr<ProcessInfo> operator[](int i) {
return this->processes[i];
}
const std::shared_ptr<ProcessInfo> operator[](int i) const {
return this->processes[i];
}
};
class ProcessListAccessor final {
private:
ProcessList &list;
public:
explicit ProcessListAccessor(ProcessList &l) : list(l) {
this->list.Lock();
}
~ProcessListAccessor() {
this->list.Unlock();
}
ProcessList *operator->() {
return &this->list;
}
const ProcessList *operator->() const {
return &this->list;
}
ProcessList &operator*() {
return this->list;
}
const ProcessList &operator*() const {
return this->list;
}
std::shared_ptr<ProcessInfo> operator[](int i) {
return this->list[i];
}
const std::shared_ptr<ProcessInfo> operator[](int i) const {
return this->list[i];
}
};
}