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Atmosphere/libraries/libstratosphere/source/os/os_timer_event.cpp

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/*
* Copyright (c) Atmosphère-NX
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "impl/os_timer_event_helper.hpp"
#include "impl/os_tick_manager.hpp"
#include "impl/os_timeout_helper.hpp"
#include "impl/os_multiple_wait_object_list.hpp"
#include "impl/os_multiple_wait_holder_impl.hpp"
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namespace ams::os {
namespace {
ALWAYS_INLINE u64 GetBroadcastCounterUnsafe(TimerEventType *event) {
const u64 upper = event->broadcast_counter_high;
return (upper << BITSIZEOF(event->broadcast_counter_low)) | event->broadcast_counter_low;
}
ALWAYS_INLINE void IncrementBroadcastCounterUnsafe(TimerEventType *event) {
if ((++event->broadcast_counter_low) == 0) {
++event->broadcast_counter_high;
}
}
ALWAYS_INLINE void SignalTimerEventImplUnsafe(TimerEventType *event) {
/* Set signaled. */
event->signaled = true;
/* Signal! */
if (event->clear_mode == EventClearMode_ManualClear) {
/* If we're manual clear, increment counter and wake all. */
IncrementBroadcastCounterUnsafe(event);
} else {
/* If we're auto clear, signal one thread, which will clear. */
GetReference(event->cv_signaled).Signal();
}
/* Wake up whatever manager, if any. */
GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
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}
}
void InitializeTimerEvent(TimerEventType *event, EventClearMode clear_mode) {
/* Initialize internal variables. */
util::ConstructAt(event->cs_timer_event);
util::ConstructAt(event->cv_signaled);
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/* Initialize the multi wait object list. */
util::ConstructAt(event->multi_wait_object_list_storage);
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/* Initialize member variables. */
event->clear_mode = static_cast<u8>(clear_mode);
event->signaled = false;
event->timer_state = TimerEventType::TimerState_Stop;
event->broadcast_counter_low = 0;
event->broadcast_counter_high = 0;
GetReference(event->next_time_to_wakeup) = 0;
GetReference(event->first) = 0;
GetReference(event->interval) = 0;
/* Mark initialized. */
event->state = TimerEventType::State_Initialized;
}
void FinalizeTimerEvent(TimerEventType *event) {
/* Mark uninitialized. */
event->state = TimerEventType::State_NotInitialized;
/* Destroy objects. */
util::DestroyAt(event->multi_wait_object_list_storage);
util::DestroyAt(event->cv_signaled);
util::DestroyAt(event->cs_timer_event);
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}
void StartOneShotTimerEvent(TimerEventType *event, TimeSpan first_time) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
AMS_ASSERT(first_time >= 0);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* Get the current time. */
TimeSpan cur_time = impl::GetCurrentTick().ToTimeSpan();
/* Set tracking timespans. */
GetReference(event->next_time_to_wakeup) = impl::SaturatedAdd(cur_time, first_time);
GetReference(event->first) = first_time;
GetReference(event->interval) = 0;
/* Set state to OneShot. */
event->timer_state = TimerEventType::TimerState_OneShot;
/* Signal. */
GetReference(event->cv_signaled).Broadcast();
/* Wake up whatever manager, if any. */
GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
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}
}
void StartPeriodicTimerEvent(TimerEventType *event, TimeSpan first_time, TimeSpan interval) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
AMS_ASSERT(first_time >= 0);
AMS_ASSERT(interval > 0);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* Get the current time. */
TimeSpan cur_time = impl::GetCurrentTick().ToTimeSpan();
/* Set tracking timespans. */
GetReference(event->next_time_to_wakeup) = impl::SaturatedAdd(cur_time, first_time);
GetReference(event->first) = first_time;
GetReference(event->interval) = interval;
/* Set state to Periodic. */
event->timer_state = TimerEventType::TimerState_Periodic;
/* Signal. */
GetReference(event->cv_signaled).Broadcast();
/* Wake up whatever manager, if any. */
GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
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}
}
void StopTimerEvent(TimerEventType *event) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* Stop the event. */
impl::StopTimerUnsafe(event);
/* Signal. */
GetReference(event->cv_signaled).Broadcast();
/* Wake up whatever manager, if any. */
GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
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}
}
void WaitTimerEvent(TimerEventType *event) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
const auto cur_counter = GetBroadcastCounterUnsafe(event);
while (!event->signaled) {
if (cur_counter != GetBroadcastCounterUnsafe(event)) {
break;
}
/* Update. */
auto cur_time = impl::GetCurrentTick().ToTimeSpan();
if (impl::UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(event, cur_time)) {
SignalTimerEventImplUnsafe(event);
break;
}
/* Check state. */
if (event->timer_state == TimerEventType::TimerState_Stop) {
GetReference(event->cv_signaled).Wait(GetPointer(event->cs_timer_event));
} else {
TimeSpan next_time = GetReference(event->next_time_to_wakeup);
impl::TimeoutHelper helper(next_time - cur_time);
GetReference(event->cv_signaled).TimedWait(GetPointer(event->cs_timer_event), helper);
}
}
if (event->clear_mode == EventClearMode_AutoClear) {
event->signaled = false;
}
}
}
bool TryWaitTimerEvent(TimerEventType *event) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* Update. */
auto cur_time = impl::GetCurrentTick().ToTimeSpan();
if (impl::UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(event, cur_time)) {
SignalTimerEventImplUnsafe(event);
}
bool prev = event->signaled;
if (event->clear_mode == EventClearMode_AutoClear) {
event->signaled = false;
}
return prev;
}
}
void SignalTimerEvent(TimerEventType *event) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* If we're signaled, nothing to do. */
if (event->signaled) {
return;
}
/* Update. */
auto cur_time = impl::GetCurrentTick().ToTimeSpan();
impl::UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(event, cur_time);
/* Signal. */
SignalTimerEventImplUnsafe(event);
}
}
void ClearTimerEvent(TimerEventType *event) {
AMS_ASSERT(event->state == TimerEventType::State_Initialized);
{
std::scoped_lock lk(GetReference(event->cs_timer_event));
/* Update. */
auto cur_time = impl::GetCurrentTick().ToTimeSpan();
if (impl::UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(event, cur_time)) {
SignalTimerEventImplUnsafe(event);
}
/* Clear. */
event->signaled = false;
}
}
void InitializeMultiWaitHolder(MultiWaitHolderType *multi_wait_holder, TimerEventType *event) {
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AMS_ASSERT(event->state == EventType::State_Initialized);
util::ConstructAt(GetReference(multi_wait_holder->impl_storage).holder_of_timer_event_storage, event);
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multi_wait_holder->user_data = 0;
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}
}