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Atmosphere/stratosphere/pm/source/impl/pm_process_info.hpp

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/*
* Copyright (c) 2018-2020 Atmosphère-NX
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "pm_process_manager.hpp"
namespace ams::pm::impl {
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class ProcessList;
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class ProcessInfo {
friend class ProcessList;
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NON_COPYABLE(ProcessInfo);
NON_MOVEABLE(ProcessInfo);
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private:
enum Flag : u32 {
Flag_SignalOnExit = (1 << 0),
Flag_ExceptionOccurred = (1 << 1),
Flag_ExceptionWaitingAttach = (1 << 2),
Flag_SignalOnDebugEvent = (1 << 3),
Flag_SuspendedStateChanged = (1 << 4),
Flag_Suspended = (1 << 5),
Flag_Application = (1 << 6),
Flag_SignalOnStart = (1 << 7),
Flag_StartedStateChanged = (1 << 8),
};
private:
util::IntrusiveListNode list_node;
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const os::ProcessId process_id;
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const ldr::PinId pin_id;
const ncm::ProgramLocation loc;
const cfg::OverrideStatus status;
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Handle handle;
svc::ProcessState state;
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u32 flags;
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os::WaitableHolderType waitable_holder;
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private:
void SetFlag(Flag flag) {
this->flags |= flag;
}
void ClearFlag(Flag flag) {
this->flags &= ~flag;
}
bool HasFlag(Flag flag) const {
return (this->flags & flag);
}
public:
ProcessInfo(Handle h, os::ProcessId pid, ldr::PinId pin, const ncm::ProgramLocation &l, const cfg::OverrideStatus &s);
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~ProcessInfo();
void Cleanup();
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void LinkToWaitableManager(os::WaitableManagerType &manager) {
os::LinkWaitableHolder(std::addressof(manager), std::addressof(this->waitable_holder));
}
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Handle GetHandle() const {
return this->handle;
}
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os::ProcessId GetProcessId() const {
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return this->process_id;
}
ldr::PinId GetPinId() const {
return this->pin_id;
}
const ncm::ProgramLocation &GetProgramLocation() const {
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return this->loc;
}
const cfg::OverrideStatus &GetOverrideStatus() const {
return this->status;
}
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svc::ProcessState GetState() const {
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return this->state;
}
void SetState(svc::ProcessState state) {
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this->state = state;
}
bool HasStarted() const {
return this->state != svc::ProcessState_Created && this->state != svc::ProcessState_CreatedAttached;
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}
bool HasTerminated() const {
return this->state == svc::ProcessState_Terminated;
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}
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#define DEFINE_FLAG_SET(flag) \
void Set##flag() { \
this->SetFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_GET(get, flag) \
bool get##flag() const { \
return this->HasFlag(Flag_##flag); \
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}
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#define DEFINE_FLAG_CLEAR(flag) \
void Clear##flag() { \
this->ClearFlag(Flag_##flag); \
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}
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DEFINE_FLAG_SET(SignalOnExit)
DEFINE_FLAG_GET(Should, SignalOnExit)
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/* This needs a manual setter, because it sets two flags. */
void SetExceptionOccurred() {
this->SetFlag(Flag_ExceptionOccurred);
this->SetFlag(Flag_ExceptionWaitingAttach);
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}
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DEFINE_FLAG_GET(Has, ExceptionOccurred)
DEFINE_FLAG_GET(Has, ExceptionWaitingAttach)
DEFINE_FLAG_CLEAR(ExceptionOccurred)
DEFINE_FLAG_CLEAR(ExceptionWaitingAttach)
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DEFINE_FLAG_SET(SignalOnDebugEvent)
DEFINE_FLAG_GET(Should, SignalOnDebugEvent)
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DEFINE_FLAG_SET(SuspendedStateChanged)
DEFINE_FLAG_GET(Has, SuspendedStateChanged)
DEFINE_FLAG_CLEAR(SuspendedStateChanged)
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DEFINE_FLAG_SET(Suspended)
DEFINE_FLAG_GET(Is, Suspended)
DEFINE_FLAG_CLEAR(Suspended)
DEFINE_FLAG_SET(Application)
DEFINE_FLAG_GET(Is, Application)
DEFINE_FLAG_SET(SignalOnStart)
DEFINE_FLAG_GET(Should, SignalOnStart)
DEFINE_FLAG_CLEAR(SignalOnStart)
DEFINE_FLAG_SET(StartedStateChanged)
DEFINE_FLAG_GET(Has, StartedStateChanged)
DEFINE_FLAG_CLEAR(StartedStateChanged)
#undef DEFINE_FLAG_SET
#undef DEFINE_FLAG_GET
#undef DEFINE_FLAG_CLEAR
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};
class ProcessList final : public util::IntrusiveListMemberTraits<&ProcessInfo::list_node>::ListType {
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private:
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os::Mutex lock;
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public:
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constexpr ProcessList() : lock(false) { /* ... */ }
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void Lock() {
this->lock.Lock();
}
void Unlock() {
this->lock.Unlock();
}
void Remove(ProcessInfo *process_info) {
this->erase(this->iterator_to(*process_info));
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}
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ProcessInfo *Find(os::ProcessId process_id) {
for (auto it = this->begin(); it != this->end(); it++) {
if ((*it).GetProcessId() == process_id) {
return &*it;
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}
}
return nullptr;
}
ProcessInfo *Find(ncm::ProgramId program_id) {
for (auto it = this->begin(); it != this->end(); it++) {
if ((*it).GetProgramLocation().program_id == program_id) {
return &*it;
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}
}
return nullptr;
}
};
class ProcessListAccessor final {
private:
ProcessList &list;
public:
explicit ProcessListAccessor(ProcessList &l) : list(l) {
this->list.Lock();
}
~ProcessListAccessor() {
this->list.Unlock();
}
ProcessList *operator->() {
return &this->list;
}
const ProcessList *operator->() const {
return &this->list;
}
ProcessList &operator*() {
return this->list;
}
const ProcessList &operator*() const {
return this->list;
}
};
}