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Atmosphere/libraries/libstratosphere/source/os/os_thread.cpp

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2020-04-08 10:21:35 +01:00
/*
* Copyright (c) Atmosphère-NX
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "impl/os_thread_manager.hpp"
#include "impl/os_timeout_helper.hpp"
#include "impl/os_multiple_wait_holder_impl.hpp"
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namespace ams::os {
namespace {
size_t CheckThreadNameLength(const char *name) {
const char *cur = name;
for (size_t len = 0; len < ThreadNameLengthMax; ++len) {
if (*(cur++) == 0) {
return len;
}
}
AMS_ABORT("ThreadNameLength too large");
}
void ValidateThreadArguments(ThreadType *thread, void *stack, size_t stack_size, s32 priority) {
AMS_ASSERT(stack != nullptr);
AMS_ASSERT(util::IsAligned(reinterpret_cast<uintptr_t>(stack), ThreadStackAlignment));
AMS_ASSERT(stack_size > 0);
AMS_ASSERT(util::IsAligned(stack_size, ThreadStackAlignment));
AMS_UNUSED(thread, stack, stack_size, priority);
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}
}
Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core) {
ValidateThreadArguments(thread, stack, stack_size, priority);
AMS_ASSERT(GetThreadAvailableCoreMask() & (1ul << ideal_core));
return impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority, ideal_core);
}
Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority) {
ValidateThreadArguments(thread, stack, stack_size, priority);
return impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority);
}
void DestroyThread(ThreadType *thread) {
auto &manager = impl::GetThreadManager();
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
AMS_ASSERT(thread != manager.GetMainThread());
manager.DestroyThread(thread);
}
void StartThread(ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized);
impl::GetThreadManager().StartThread(thread);
}
ThreadType *GetCurrentThread() {
return impl::GetCurrentThread();
}
void WaitThread(ThreadType *thread) {
AMS_ASSERT(thread != impl::GetCurrentThread());
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
return impl::GetThreadManager().WaitThread(thread);
}
bool TryWaitThread(ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
return impl::GetThreadManager().TryWaitThread(thread);
}
void YieldThread() {
return impl::GetThreadManager().YieldThread();
}
void SleepThread(TimeSpan time) {
impl::TimeoutHelper::Sleep(time);
}
s32 SuspendThread(ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Started);
AMS_ASSERT(thread != impl::GetCurrentThread());
return impl::GetThreadManager().SuspendThread(thread);
}
s32 ResumeThread(ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Started);
return impl::GetThreadManager().ResumeThread(thread);
}
s32 GetThreadSuspendCount(const ThreadType *thread) {
return thread->suspend_count;
}
/* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */
s32 ChangeThreadPriority(ThreadType *thread, s32 priority) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
{
std::scoped_lock lk(GetReference(thread->cs_thread));
const s32 prev_prio = thread->base_priority;
const bool success = impl::GetThreadManager().ChangePriority(thread, priority);
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AMS_ASSERT(success);
AMS_UNUSED(success);
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thread->base_priority = priority;
return prev_prio;
}
}
s32 GetThreadPriority(const ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
return thread->base_priority;
}
s32 GetThreadCurrentPriority(const ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
return impl::GetThreadManager().GetCurrentPriority(thread);
}
void SetThreadName(ThreadType *thread, const char *name) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
if (name == nullptr) {
impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
return;
}
const size_t name_size = CheckThreadNameLength(name) + 1;
std::memcpy(thread->name_buffer, name, name_size);
SetThreadNamePointer(thread, thread->name_buffer);
}
void SetThreadNamePointer(ThreadType *thread, const char *name) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
if (name == nullptr) {
impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
return;
}
thread->name_pointer = name;
impl::GetThreadManager().NotifyThreadNameChanged(thread);
}
const char *GetThreadNamePointer(const ThreadType *thread) {
AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
return thread->name_pointer;
}
s32 GetCurrentCoreNumber() {
return impl::GetThreadManager().GetCurrentCoreNumber();
}
s32 GetCurrentProcessorNumber() {
return GetCurrentCoreNumber();
}
void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask) {
AMS_ASSERT(ideal_core == IdealCoreDontCare || ideal_core == IdealCoreUseDefault || ideal_core == IdealCoreNoUpdate || (0 <= ideal_core && ideal_core < impl::CoreAffinityMaskBitWidth));
if (ideal_core != IdealCoreUseDefault) {
AMS_ASSERT(affinity_mask != 0);
AMS_ASSERT((affinity_mask & ~GetThreadAvailableCoreMask()) == 0);
}
if (ideal_core >= 0) {
AMS_ASSERT((affinity_mask & (1ul << ideal_core)) != 0);
}
return impl::GetThreadManager().SetThreadCoreMask(thread, ideal_core, affinity_mask);
}
void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread) {
return impl::GetThreadManager().GetThreadCoreMask(out_ideal_core, out_affinity_mask, thread);
}
u64 GetThreadAvailableCoreMask() {
return impl::GetThreadManager().GetThreadAvailableCoreMask();
}
ThreadId GetThreadId(const ThreadType *thread) {
return impl::GetThreadManager().GetThreadId(thread);
}
}