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Atmosphere/stratosphere/dmnt/source/dmnt_main.cpp

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/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstdlib>
#include <cstdint>
#include <cstring>
#include <malloc.h>
#include <switch.h>
#include <atmosphere.h>
#include <stratosphere.hpp>
#include "dmnt_service.hpp"
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#include "dmnt_cheat_service.hpp"
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#include "dmnt_cheat_manager.hpp"
#include "dmnt_config.hpp"
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extern "C" {
extern u32 __start__;
u32 __nx_applet_type = AppletType_None;
#define INNER_HEAP_SIZE 0x80000
size_t nx_inner_heap_size = INNER_HEAP_SIZE;
char nx_inner_heap[INNER_HEAP_SIZE];
void __libnx_initheap(void);
void __appInit(void);
void __appExit(void);
/* Exception handling. */
alignas(16) u8 __nx_exception_stack[0x1000];
u64 __nx_exception_stack_size = sizeof(__nx_exception_stack);
void __libnx_exception_handler(ThreadExceptionDump *ctx);
u64 __stratosphere_title_id = TitleId_Dmnt;
void __libstratosphere_exception_handler(AtmosphereFatalErrorContext *ctx);
}
void __libnx_exception_handler(ThreadExceptionDump *ctx) {
StratosphereCrashHandler(ctx);
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}
void __libnx_initheap(void) {
void* addr = nx_inner_heap;
size_t size = nx_inner_heap_size;
/* Newlib */
extern char* fake_heap_start;
extern char* fake_heap_end;
fake_heap_start = (char*)addr;
fake_heap_end = (char*)addr + size;
}
void __appInit(void) {
Result rc;
SetFirmwareVersionForLibnx();
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rc = smInitialize();
if (R_FAILED(rc)) {
fatalSimple(MAKERESULT(Module_Libnx, LibnxError_InitFail_SM));
}
rc = pmdmntInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
rc = ldrDmntInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
/*
if (kernelAbove300()) {
rc = roDmntInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
}
*/
rc = nsdevInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
rc = lrInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
rc = setInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
rc = setsysInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
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rc = hidInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
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rc = fsInitialize();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
rc = fsdevMountSdmc();
if (R_FAILED(rc)) {
fatalSimple(rc);
}
CheckAtmosphereVersion(CURRENT_ATMOSPHERE_VERSION);
}
void __appExit(void) {
/* Cleanup services. */
fsdevUnmountAll();
fsExit();
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hidExit();
setsysExit();
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setExit();
lrExit();
nsdevExit();
/* if (kernelAbove300()) { roDmntExit(); } */
ldrDmntExit();
pmdmntExit();
smExit();
}
int main(int argc, char **argv)
{
consoleDebugInit(debugDevice_SVC);
/* Initialize configuration manager. */
DmntConfigManager::RefreshConfiguration();
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/* Start cheat manager. */
DmntCheatManager::InitializeCheatManager();
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/* Nintendo uses four threads. Add a fifth for our cheat service. */
auto server_manager = new WaitableManager(5);
/* Create services. */
/* TODO: Implement rest of dmnt:- in ams.tma development branch. */
/* server_manager->AddWaitable(new ServiceServer<DebugMonitorService>("dmnt:-", 4)); */
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server_manager->AddWaitable(new ServiceServer<DmntCheatService>("dmnt:cht", 1));
/* Loop forever, servicing our services. */
server_manager->Process();
delete server_manager;
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return 0;
}