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https://github.com/Atmosphere-NX/Atmosphere.git
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75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
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/*
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* Copyright (c) 2018 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "tma_conn_service_ids.hpp"
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#include "tma_conn_packet.hpp"
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enum class TmaTaskState : u32 {
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InProgress,
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Complete,
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Canceled,
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};
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class TmaServiceManager;
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class TmaTask {
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public:
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static constexpr u32 MaxPriority = 15;
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static constexpr u32 NumPriorities = MaxPriority + 1;
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protected:
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TmaServiceManager *manager;
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u32 priority = 0;
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TmaServiceId service_id = TmaServiceId::Invalid;
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u32 task_id = 0;
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u32 command = 0;
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TmaTaskState state = TmaTaskState::InProgress;
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HosSignal signal;
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bool owned_by_task_list = true;
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bool sleep_allowed = true;
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public:
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TmaTask(TmaServiceManager *m) : manager(m) { }
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virtual ~TmaTask() { }
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u32 GetPriority() const { return this->priority; }
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TmaServiceId GetServiceId() const { return this->service_id; }
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u32 GetTaskId() const { return this->task_id; }
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u32 GetCommand() const { return this->command; }
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TmaTaskState GetState() const { return this->state; }
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bool GetOwnedByTaskList() const { return this->owned_by_task_list; }
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bool GetSleepAllowed() const { return this->sleep_allowed; }
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void SetPriority(u32 p) { this->priority = p; }
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void SetServiceId(TmaServiceId s) { this->service_id = s; }
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void SetTaskId(u32 i) { this->task_id = i; }
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void SetCommand(u32 c) { this->command = c; }
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void SetOwnedByTaskList(bool o) { this->owned_by_task_list = o; }
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void SetSleepAllowed(bool a) { this->sleep_allowed = a; }
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void Signal() { this->signal.Signal(); }
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void ResetSignal() { this->signal.Reset(); }
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void Complete();
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void Cancel();
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virtual void OnStart(TmaPacket *packet) = 0;
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virtual void OnReceivePacket(TmaPacket *packet) = 0;
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virtual void OnSendPacket(TmaPacket *packet) = 0;
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};
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