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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "fs_common.hpp"
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namespace ams::fs {
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enum class GameCardPartition {
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Update = 0,
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Normal = 1,
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Secure = 2,
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Logo = 3,
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};
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enum class GameCardPartitionRaw {
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NormalReadable,
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SecureReadable,
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RootWriteable,
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};
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enum class GameCardAttribute : u8 {
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AutoBootFlag = (1 << 0),
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HistoryEraseFlag = (1 << 1),
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RepairToolFlag = (1 << 2),
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DifferentRegionCupToTerraDeviceFlag = (1 << 3),
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DifferentRegionCupToGlobalDeviceFlag = (1 << 4),
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};
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using GameCardHandle = u32;
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Result GetGameCardHandle(GameCardHandle *out);
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Result MountGameCardPartition(const char *name, GameCardHandle handle, GameCardPartition partition);
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}
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