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fs: add MountImageDirectory
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4 changed files with 67 additions and 0 deletions
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@ -41,6 +41,7 @@
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#include <stratosphere/fs/fs_code.hpp>
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#include <stratosphere/fs/fs_content.hpp>
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#include <stratosphere/fs/fs_content_storage.hpp>
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#include <stratosphere/fs/fs_image_directory.hpp>
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#include <stratosphere/fs/fs_game_card.hpp>
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#include <stratosphere/fs/fs_save_data_types.hpp>
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#include <stratosphere/fs/fs_save_data_management.hpp>
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@ -0,0 +1,28 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "fs_common.hpp"
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namespace ams::fs {
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enum class ImageDirectoryId {
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Nand = 0,
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SdCard = 1,
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};
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Result MountImageDirectory(const char *name, ImageDirectoryId id);
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}
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37
libraries/libstratosphere/source/fs/fs_image_directory.cpp
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37
libraries/libstratosphere/source/fs/fs_image_directory.cpp
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "fsa/fs_mount_utils.hpp"
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namespace ams::fs {
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Result MountImageDirectory(const char *name, ImageDirectoryId id) {
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/* Validate the mount name. */
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R_TRY(impl::CheckMountName(name));
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/* Open the image directory. This uses libnx bindings. */
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FsFileSystem fs;
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R_TRY(fsOpenImageDirectoryFileSystem(std::addressof(fs), static_cast<::FsImageDirectoryId>(id)));
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/* Allocate a new filesystem wrapper. */
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auto fsa = std::make_unique<RemoteFileSystem>(fs);
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R_UNLESS(fsa != nullptr, fs::ResultAllocationFailureInImageDirectoryA());
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/* Register. */
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return fsa::Register(name, std::move(fsa));
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}
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}
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@ -68,6 +68,7 @@ namespace ams::fs {
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R_DEFINE_ERROR_RESULT(AllocationFailureInGameCardB, 3226);
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R_DEFINE_ERROR_RESULT(AllocationFailureInGameCardC, 3227);
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R_DEFINE_ERROR_RESULT(AllocationFailureInGameCardD, 3228);
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R_DEFINE_ERROR_RESULT(AllocationFailureInImageDirectoryA, 3232);
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R_DEFINE_ERROR_RESULT(AllocationFailureInSdCardA, 3244);
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R_DEFINE_ERROR_RESULT(AllocationFailureInSdCardB, 3245);
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R_DEFINE_ERROR_RESULT(AllocationFailureInSystemSaveDataA, 3246);
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