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fatal: Implement PowerButtonObserveTask

This commit is contained in:
Michael Scire 2018-11-10 01:41:47 -08:00
parent b771c42f7f
commit 13e5043d64
3 changed files with 51 additions and 2 deletions

View file

@ -49,11 +49,11 @@ static void RunTask(IFatalTask *task) {
void RunFatalTasks(FatalContext *ctx, u64 title_id, bool error_report, Event *erpt_event, Event *battery_event) {
RunTask(new ErrorReportTask(ctx, title_id, error_report, erpt_event));
/* TODO: RunTask(new PowerControlTask(ctx, title_id, battery_event)); */
/* TODO: RunTask(new PowerControlTask(ctx, title_id, erpt_event, battery_event)); */
/* TODO: RunTask(new ShowFatalTask(ctx, title_id, battery_event)); */
/* TODO: RunTask(new StopSoundTask(ctx, title_id)); */
/* TODO: RunTask(new BacklightControlTask(ctx, title_id)); */
/* TODO: RunTask(new AdjustClockTask(ctx, title_id)); */
/* TODO: RunTask(new PowerButtonTask(ctx, title_id, erpt_event)); */
RunTask(new PowerButtonObserveTask(ctx, title_id, erpt_event));
RunTask(new StateTransitionStopTask(ctx, title_id));
}

View file

@ -17,6 +17,30 @@
#include <switch.h>
#include "fatal_task_power.hpp"
void PowerButtonObserveTask::WaitForPowerButton() {
/* Wait up to a second for error report generation to finish. */
eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
/* TODO: Force a reboot after some time if kiosk unit. */
BpcSleepButtonState state;
while (true) {
Result rc = bpcGetSleepButtonState(&state);
if (R_SUCCEEDED(rc) && state == BpcSleepButtonState_Held) {
bpcRebootSystem();
return;
}
/* Wait 100 ms between button checks. */
svcSleepThread(TimeoutHelper::NsToTick(100000000UL));
}
}
Result PowerButtonObserveTask::Run() {
WaitForPowerButton();
return 0;
}
Result StateTransitionStopTask::Run() {
/* Nintendo ignores the output of this call... */
spsmPutErrorState();

View file

@ -19,6 +19,31 @@
#include <stratosphere.hpp>
#include "fatal_task.hpp"
class PowerControlTask : public IFatalTask {
private:
Event *erpt_event;
Event *battery_event;
public:
PowerControlTask(FatalContext *ctx, u64 title_id, Event *er_evt, Event *bt_evt) : IFatalTask(ctx, title_id), erpt_event(er_evt), battery_event(bt_evt) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "PowerControlTask";
}
};
class PowerButtonObserveTask : public IFatalTask {
private:
Event *erpt_event;
private:
void WaitForPowerButton();
public:
PowerButtonObserveTask(FatalContext *ctx, u64 title_id, Event *er_evt) : IFatalTask(ctx, title_id), erpt_event(er_evt) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "PowerButtonObserveTask";
}
};
class StateTransitionStopTask : public IFatalTask {
public:
StateTransitionStopTask(FatalContext *ctx, u64 title_id) : IFatalTask(ctx, title_id) { }