From 2e4e59dbda07949c9bf80f40ac56192fd7707972 Mon Sep 17 00:00:00 2001 From: Michael Scire Date: Wed, 22 Apr 2020 17:59:03 -0700 Subject: [PATCH] docs: right --- docs/changelog.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/changelog.md b/docs/changelog.md index bb706a2d1..d5867cea9 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -31,7 +31,8 @@ + Atmosphere's implementation uses a 32KB heap, which should not be exhaustible. + Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's. + A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)! - + There are no atmosphere extensions, but as usual the implementation has a very slightly smaller memory footprint than Nintendo's. + + This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself. + + As usual the implementation has a very slightly smaller memory footprint than Nintendo's. + A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive. + A bug was fixed that could cause boot to fail sporadically due to cache/tlb mismanagement when doing physical ASLR of the kernel. + A number of other minor issues were addressed (and more of Atmosphere was updated to reflect other changes in 10.0.x).