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docs: right

This commit is contained in:
Michael Scire 2020-04-22 17:59:03 -07:00
parent 0fb528836c
commit 2e4e59dbda

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@ -31,7 +31,8 @@
+ Atmosphere's implementation uses a 32KB heap, which should not be exhaustible. + Atmosphere's implementation uses a 32KB heap, which should not be exhaustible.
+ Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's. + Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's.
+ A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)! + A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)!
+ There are no atmosphere extensions, but as usual the implementation has a very slightly smaller memory footprint than Nintendo's. + This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself.
+ As usual the implementation has a very slightly smaller memory footprint than Nintendo's.
+ A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive. + A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive.
+ A bug was fixed that could cause boot to fail sporadically due to cache/tlb mismanagement when doing physical ASLR of the kernel. + A bug was fixed that could cause boot to fail sporadically due to cache/tlb mismanagement when doing physical ASLR of the kernel.
+ A number of other minor issues were addressed (and more of Atmosphere was updated to reflect other changes in 10.0.x). + A number of other minor issues were addressed (and more of Atmosphere was updated to reflect other changes in 10.0.x).