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simple sd_save flag

something that allows you to decide which title to redirect games saves and which does not
This commit is contained in:
Kronos2308 2019-05-17 03:28:24 +01:00 committed by GitHub
parent bfd4d41834
commit 674175e1c6
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@ -162,10 +162,15 @@ Result FsMitmService::OpenFileSystemWithId(Out<std::shared_ptr<IFileSystemInterf
} }
Result FsMitmService::OpenSaveDataFileSystem(Out<std::shared_ptr<IFileSystemInterface>> out_fs, u8 space_id, FsSave save_struct) { Result FsMitmService::OpenSaveDataFileSystem(Out<std::shared_ptr<IFileSystemInterface>> out_fs, u8 space_id, FsSave save_struct) {
const bool has_sd_save_flags = Utils::HasFlag(this->title_id, "sd_save");
bool should_redirect_saves = false; bool should_redirect_saves = false;
if (R_FAILED(Utils::GetSettingsItemBooleanValue("atmosphere", "fsmitm_redirect_saves_to_sd", &should_redirect_saves))) { if (R_FAILED(Utils::GetSettingsItemBooleanValue("atmosphere", "fsmitm_redirect_saves_to_sd", &should_redirect_saves))) {
return ResultAtmosphereMitmShouldForwardToSession; return ResultAtmosphereMitmShouldForwardToSession;
} }
if (!has_sd_save_flags) {
should_redirect_saves = false;
}
/* For now, until we're sure this is robust, only intercept normal savedata. */ /* For now, until we're sure this is robust, only intercept normal savedata. */
if (!should_redirect_saves || save_struct.SaveDataType != FsSaveDataType_SaveData) { if (!should_redirect_saves || save_struct.SaveDataType != FsSaveDataType_SaveData) {
@ -430,4 +435,4 @@ Result FsMitmService::OpenDataStorageByDataId(Out<std::shared_ptr<IStorageInterf
} }
return rc; return rc;
} }