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pgl: hook up logic for enabling extra system threads
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1 changed files with 9 additions and 1 deletions
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@ -160,7 +160,15 @@ namespace ams::pgl::srv {
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const size_t sz = settings::fwdbg::GetSettingsItemValue(std::addressof(enable_application_extra_thread), sizeof(enable_application_extra_thread), "application_extra_thread", "enable_application_extra_thread");
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const size_t sz = settings::fwdbg::GetSettingsItemValue(std::addressof(enable_application_extra_thread), sizeof(enable_application_extra_thread), "application_extra_thread", "enable_application_extra_thread");
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if (sz == sizeof(enable_application_extra_thread) && enable_application_extra_thread != 0) {
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if (sz == sizeof(enable_application_extra_thread) && enable_application_extra_thread != 0) {
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/* NOTE: Nintendo does not check that this succeeds. */
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/* NOTE: Nintendo does not check that this succeeds. */
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pm::shell::EnableApplicationExtraThread();
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pm::shell::BoostApplicationThreadResourceLimit();
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}
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/* Enable extra system threads, if we should. */
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u8 enable_system_extra_thread;
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const size_t sz = settings::fwdbg::GetSettingsItemValue(std::addressof(enable_system_extra_thread), sizeof(enable_system_extra_thread), "application_extra_thread", "enable_system_extra_thread");
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if (sz == sizeof(enable_system_extra_thread) && enable_system_extra_thread != 0) {
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/* NOTE: Nintendo does not check that this succeeds. */
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pm::shell::BoostSystemThreadResourceLimit();
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}
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}
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/* Register service session. */
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/* Register service session. */
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