mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-18 08:22:04 +00:00
pm: since 15.0.0, WaitApplicationMemoryAvailable is more lenient
This commit is contained in:
parent
c44da84869
commit
7f61dfdb8d
1 changed files with 9 additions and 1 deletions
|
@ -170,10 +170,18 @@ namespace ams::pm::resource {
|
|||
}
|
||||
|
||||
void WaitApplicationMemoryAvailable() {
|
||||
/* Get firmware version. */
|
||||
const auto fw_ver = hos::GetVersion();
|
||||
|
||||
/* On 15.0.0+, pm considers application memory to be available if there is exactly 96 MB outstanding. */
|
||||
/* This is probably because this corresponds to the gameplay-recording memory. */
|
||||
constexpr u64 AllowedUsedApplicationMemory = 96_MB;
|
||||
|
||||
/* Wait for memory to be available. */
|
||||
u64 value = 0;
|
||||
while (true) {
|
||||
R_ABORT_UNLESS(svc::GetSystemInfo(&value, svc::SystemInfoType_UsedPhysicalMemorySize, svc::InvalidHandle, svc::PhysicalMemorySystemInfo_Application));
|
||||
if (value == 0) {
|
||||
if (value == 0 || (fw_ver >= hos::Version_15_0_0 && value == AllowedUsedApplicationMemory)) {
|
||||
break;
|
||||
}
|
||||
os::SleepThread(TimeSpan::FromMilliSeconds(1));
|
||||
|
|
Loading…
Reference in a new issue