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htc: disable socket driver, needs design thought before we can turn it on for real.
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2 changed files with 10 additions and 2 deletions
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@ -38,7 +38,7 @@ namespace ams::htclow::driver {
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/* Declare the memory pool. */
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alignas(RequiredAlignment) constinit u8 g_driver_memory[RequiredSize];
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constexpr inline const socket::SystemConfigDefault SocketConfig(g_driver_memory, RequiredSize, SocketAllocatorSize);
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constexpr inline const socket::SystemConfigDefault SocketConfig(g_driver_memory, RequiredSize, SocketAllocatorSize, 2);
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}
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@ -203,7 +203,15 @@ namespace ams::htc {
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} else if (std::strstr(transport, "socket")) {
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/* NOTE: Nintendo does not actually allow socket driver to be selected. */
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/* Should we disallow this? Undesirable, because people will want to use docked tma. */
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return htclow::impl::DriverType::Socket;
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/* TODO: Right now, SocketDriver causes a hang on init. This is because */
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/* the socket driver requires wi-fi, but wi-fi can't happen until the system is fully up. */
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/* The system can't initialize fully until we acknowledge power state events. */
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/* We can't acknowledge power state events until our driver is online. */
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/* Resolving this chicken-and-egg problem without compromising design will require thought. */
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//return htclow::impl::DriverType::Socket;
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return DefaultHtclowDriverType;
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} else {
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return DefaultHtclowDriverType;
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}
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