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htc: optimize Mux::QuerySendPacket
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parent
00ab210e66
commit
968ce12492
1 changed files with 11 additions and 15 deletions
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@ -81,24 +81,20 @@ namespace ams::htclow::mux {
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/* Lock ourselves. */
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std::scoped_lock lk(m_mutex);
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/* Get our map. */
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auto &map = m_channel_impl_map.GetMap();
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/* Iterate the map, checking for valid packet each time. */
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for (auto &pair : map) {
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/* Get the current channel impl. */
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auto &channel_impl = m_channel_impl_map[pair.second];
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/* Check for an error packet. */
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/* NOTE: it's unclear why Nintendo does this every iteration of the loop... */
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/* NOTE: Nintendo checks this once per iteration of the below loop. */
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/* The extra checks are unnecessary, because we hold our mutex. */
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if (auto *error_packet = m_global_send_buffer.GetNextPacket(); error_packet != nullptr) {
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std::memcpy(header, error_packet->GetHeader(), sizeof(*header));
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*out_body_size = 0;
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return true;
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}
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/* Iterate the map, checking each channel for a valid valid packet. */
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for (auto &pair : m_channel_impl_map.GetMap()) {
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/* Get the current channel impl. */
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/* See if the channel has something for us to send. */
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if (channel_impl.QuerySendPacket(header, body, out_body_size)) {
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if (m_channel_impl_map[pair.second].QuerySendPacket(header, body, out_body_size)) {
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return this->IsSendable(header->packet_type);
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}
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}
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