mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-26 13:52:21 +00:00
Add 0.8.5 changelog ahead of release, fix keypress docs.
This commit is contained in:
parent
23fff1e8fd
commit
9c3728c8f2
2 changed files with 21 additions and 0 deletions
|
@ -1,4 +1,22 @@
|
|||
# Changelog
|
||||
## 0.8.5
|
||||
+ Support was added for overriding content on a per-title basis, separate from HBL override.
|
||||
+ This allows for using mods on the same title that one uses to launch HBL.
|
||||
+ By default, `!L` is used for title content override (this is configurable by editing `default_config!override_key` in `loader.ini`)
|
||||
+ This key combination can be set on a per-title basis by creating a `atmosphere/titles/<title id>/config.ini`, and editing `override_config!override_key`.
|
||||
+ Content headers were added for the embedded files inside of fusee-secondary.
|
||||
+ This will allow non-fusee bootloaders (like `hekate`) to extract the components bundled inside release binaries.
|
||||
+ This should greatly simplify the update process in the future, for users who do not launch Atmosphère using fusee.
|
||||
+ Support for cheat codes was added.
|
||||
+ These are handled by a new `dmnt` sysmodule, which will also reimplement Nintendo's Debug Monitor in the future.
|
||||
+ Cheat codes are fully backwards compatible with the pre-existing format, although a number of bugs have been fixed and some new features have been added.
|
||||
+ For details, please see [the compatibility documentation](https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/cheats.md#cheat-code-compatibility).
|
||||
+ An HIPC service API was added (`dmnt:cht`), that will allow user homebrew to interface with and control Atmosphère's cheat manager.
|
||||
+ Please see [the relevant documentation](https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/modules/dmnt.md).
|
||||
+ Full client code can be found in [libstratosphere](https://github.com/Atmosphere-NX/libstratosphere/blob/master/include/stratosphere/services/dmntcht.h).
|
||||
+ Users interested in interfacing should see [EdiZon](https://github.com/WerWolv/EdiZon), which should have support for interfacing with Atmosphère's API shortly after 0.8.5 releases.
|
||||
+ A bug was fixed that would cause Atmosphère's fatal screen to not show on 1.0.0-2.3.0.
|
||||
+ General system stability improvements to enhance the user's experience.
|
||||
## 0.8.4
|
||||
+ Support for 7.0.0/7.0.1 was added.
|
||||
+ This is facilitated through a new payload, `sept`, which can be signed, encrypted, and then loaded by Nintendo's TSEC firmware.
|
||||
|
|
|
@ -209,6 +209,7 @@ Note that for multiple button combinations, the bitmasks should be ORd together.
|
|||
|
||||
Note: This is the direct output of `hidKeysDown()`.
|
||||
|
||||
+ 0000001: A
|
||||
+ 0000002: B
|
||||
+ 0000004: X
|
||||
+ 0000008: Y
|
||||
|
@ -232,6 +233,8 @@ Note: This is the direct output of `hidKeysDown()`.
|
|||
+ 0200000: Right Stick Up
|
||||
+ 0400000: Right Stick Right
|
||||
+ 0800000: Right Stick Down
|
||||
+ 1000000: SL
|
||||
+ 2000000: SR
|
||||
|
||||
---
|
||||
|
||||
|
|
Loading…
Reference in a new issue