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ams: add changelog for 0.10.2
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# Changelog
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## 0.10.2
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+ hbl configuration was made more flexible.
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+ Up to eight specific program ids can now be specified to have their own override keys.
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+ This allows designating both the album applet and a specific game as hbl by default as desired.
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+ Configuration targeting a specific program is now mutually exclusive with override-any-app for that program.
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+ This fixes unintuitive behavior when override key differed for an application specific program.
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+ Loader's external content fileystem support was fixed (thanks @misson20000!).
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+ KernelLdr was reimplemented.
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+ This is the first step towards developing mesosphere, Atmosphere's planned reimplementation of the Switch's Kernel.
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+ The typical user won't notice anything different, as there are no extensions, but a lot of groundwork was laid for future development.
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+ Improvements were made to the way Atmosphere's buildsystem detects source code files.
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+ This significantly reduces compilation time (saving >30 seconds) on the machine that builds official releases.
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+ Certain device code was cleaned up and made more correct in fusee/sept/exosphere (thanks @hexkyz!).
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+ A number of changes were made to the way fs.mitm builds images when providing a layeredfs romfs.
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+ Some games (Resident Evil 6, Football Manager 2020 Touch, possibly others) have enormous numbers of files.
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+ Attempting to create a layeredfs mod for these games actually caused fs.mitm to run out of memory, causing a fatal error.
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+ The code that creates these images was changed to be significantly more memory efficient.
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+ However, these changes also cause a significant slowdown in the romfs building code (~2-5x).
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+ This introduced a noticeable stutter when launching a game, because the UI thread would block on the romfs creation.
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+ To solve this, fs.mitm now lazily initializes the image in a background thread.
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+ This fixes stutter issues, however some games may be slightly slower (~1-2s in the worst cases) to transition from the "loading" GIF to gameplay now.
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+ Please note: the slowdown is not noticeable in the common case where games don't have tons of files (typical is ~0.1-0.2 seconds).
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+ Once the image has been built, there is no further speed penalty at runtime -- only when the game is launched.
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+ A number of other bugs were fixed, including:
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+ Several minor logic inversions that could have caused fatal errors when modding games.
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+ Atmosphere's new-ipc code did not handle "automatic" recvlist buffers correctly, so some non-libnx homebrew could crash.
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+ fs.mitm now correctly mitms sdb, which makes redirection of certain system data archives work again.
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+ In 0.10.0/0.10.1, changing the system font/language did not work correctly due to this.
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+ A bug was fixed in process cleanup that caused the system to hang on < 5.0.0.
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+ The temporary hid-mitm added in Atmosphere 0.9.0 was disabled by default.
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+ Please ensure your homebrew is updated.
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+ For now, users may re-enable this mitm by use of a custom setting (`atmosphere!enable_deprecated_hid_mitm`) to ease the transition process some.
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+ Please note: support for this setting may be removed to save memory in a future atmosphere release.
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+ General system stability improvements to enhance the user's experience.
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## 0.10.1
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+ A bug was fixed that caused memory reallocation to the system pool to work improperly on firmware 5.0.0 and above.
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+ Atmosphere was always trying to deallocate memory away from the applet pool and towards the system pool.
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