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sm: change location of apm:p check, fixes failure to launch older games

This commit is contained in:
Michael Scire 2019-04-21 08:57:21 -07:00
parent ed86c44a49
commit a09c08994f

View file

@ -95,15 +95,6 @@ Registration::Service *Registration::GetFreeService() {
}
bool Registration::IsValidForSac(u8 *sac, size_t sac_size, u64 service, bool is_host) {
/* In 8.0.0, Nintendo removed the service apm:p -- however, all homebrew attempts to get */
/* a handle to this when calling appletInitialize(). Because hbl has access to all services, */
/* This would return true, and homebrew would *wait forever* trying to get a handle to a service */
/* that will never register. Thus, in the interest of not breaking every single piece of homebrew */
/* we will provide a little first class help. */
if (GetRuntimeFirmwareVersion() >= FirmwareVersion_800 && service == EncodeNameConstant("apm:p")) {
return false;
}
u8 cur_ctrl;
u64 cur_service;
u64 service_for_compare;
@ -311,6 +302,15 @@ Result Registration::GetServiceForPid(u64 pid, u64 service, Handle *out) {
return ResultSmInvalidServiceName;
}
/* In 8.0.0, Nintendo removed the service apm:p -- however, all homebrew attempts to get */
/* a handle to this when calling appletInitialize(). Because hbl has access to all services, */
/* This would return true, and homebrew would *wait forever* trying to get a handle to a service */
/* that will never register. Thus, in the interest of not breaking every single piece of homebrew */
/* we will provide a little first class help. */
if (GetRuntimeFirmwareVersion() >= FirmwareVersion_800 && service == EncodeNameConstant("apm:p")) {
return ResultSmNotAllowed;
}
if (!IsInitialProcess(pid)) {
Registration::Process *proc = GetProcessForPid(pid);
if (proc == NULL) {