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os: implement SdkRecursiveMutex

This commit is contained in:
Michael Scire 2021-09-29 14:56:53 -07:00
parent c949779b3d
commit b25218c918
7 changed files with 226 additions and 22 deletions

View file

@ -29,6 +29,7 @@
#include <stratosphere/os/os_mutex.hpp>
#include <stratosphere/os/os_condition_variable.hpp>
#include <stratosphere/os/os_sdk_mutex.hpp>
#include <stratosphere/os/os_sdk_recursive_mutex.hpp>
#include <stratosphere/os/os_sdk_condition_variable.hpp>
#include <stratosphere/os/os_busy_mutex.hpp>
#include <stratosphere/os/os_rw_busy_mutex.hpp>

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@ -17,6 +17,7 @@
#pragma once
#include <vapours.hpp>
#include <stratosphere/os/os_sdk_mutex.hpp>
#include <stratosphere/os/os_sdk_recursive_mutex.hpp>
#include <stratosphere/os/impl/os_internal_condition_variable.hpp>
namespace ams::os {
@ -27,20 +28,21 @@ namespace ams::os {
impl::InternalConditionVariableStorage _storage;
};
void Initialize() {
ALWAYS_INLINE void Initialize() {
GetReference(this->_storage).Initialize();
}
void Wait(SdkMutexType &mutex);
bool TimedWait(SdkMutexType &mutex, TimeSpan timeout);
/* TODO: SdkRecursiveMutexType */
void Wait(SdkRecursiveMutexType &mutex);
bool TimedWait(SdkRecursiveMutexType &mutex, TimeSpan timeout);
void Signal() {
ALWAYS_INLINE void Signal() {
GetReference(this->_storage).Signal();
}
void Broadcast() {
ALWAYS_INLINE void Broadcast() {
GetReference(this->_storage).Broadcast();
}
};
@ -48,26 +50,32 @@ namespace ams::os {
class SdkConditionVariable {
private:
SdkConditionVariableType cv;
SdkConditionVariableType m_cv;
public:
constexpr SdkConditionVariable() : cv{{0}} { /* ... */ }
constexpr SdkConditionVariable() : m_cv{{0}} { /* ... */ }
void Wait(SdkMutex &m) {
return this->cv.Wait(m.mutex);
ALWAYS_INLINE void Wait(SdkMutex &m) {
return m_cv.Wait(m.m_mutex);
}
bool TimedWait(SdkMutex &m, TimeSpan timeout) {
return this->cv.TimedWait(m.mutex, timeout);
ALWAYS_INLINE bool TimedWait(SdkMutex &m, TimeSpan timeout) {
return m_cv.TimedWait(m.m_mutex, timeout);
}
/* TODO: SdkRecursiveMutexType */
void Signal() {
return this->cv.Signal();
ALWAYS_INLINE void Wait(SdkRecursiveMutex &m) {
return m_cv.Wait(m.m_mutex);
}
void Broadcast() {
return this->cv.Broadcast();
ALWAYS_INLINE bool TimedWait(SdkRecursiveMutex &m, TimeSpan timeout) {
return m_cv.TimedWait(m.m_mutex, timeout);
}
ALWAYS_INLINE void Signal() {
return m_cv.Signal();
}
ALWAYS_INLINE void Broadcast() {
return m_cv.Broadcast();
}
};

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@ -42,15 +42,15 @@ namespace ams::os {
private:
friend class SdkConditionVariable;
private:
SdkMutexType mutex;
SdkMutexType m_mutex;
public:
constexpr SdkMutex() : mutex{{0}} { /* ... */ }
constexpr SdkMutex() : m_mutex{{0}} { /* ... */ }
ALWAYS_INLINE void Lock() { return os::LockSdkMutex(std::addressof(this->mutex)); }
ALWAYS_INLINE bool TryLock() { return os::TryLockSdkMutex(std::addressof(this->mutex)); }
ALWAYS_INLINE void Unlock() { return os::UnlockSdkMutex(std::addressof(this->mutex)); }
ALWAYS_INLINE void Lock() { return os::LockSdkMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE bool TryLock() { return os::TryLockSdkMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE void Unlock() { return os::UnlockSdkMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE bool IsLockedByCurrentThread() const { return os::IsSdkMutexLockedByCurrentThread(std::addressof(this->mutex)); }
ALWAYS_INLINE bool IsLockedByCurrentThread() const { return os::IsSdkMutexLockedByCurrentThread(std::addressof(m_mutex)); }
ALWAYS_INLINE void lock() { return this->Lock(); }
ALWAYS_INLINE bool try_lock() { return this->TryLock(); }

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@ -0,0 +1,61 @@
/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vapours.hpp>
#include <stratosphere/os/impl/os_internal_critical_section.hpp>
namespace ams::os {
class SdkConditionVariable;
struct SdkRecursiveMutexType {
union {
s32 _arr[sizeof(impl::InternalCriticalSectionStorage) / sizeof(s32)];
impl::InternalCriticalSectionStorage _storage;
};
u32 recursive_count;
};
static_assert(std::is_trivial<SdkRecursiveMutexType>::value);
void InitializeSdkRecursiveMutex(SdkRecursiveMutexType *rmutex);
void LockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex);
bool TryLockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex);
void UnlockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex);
bool IsSdkRecursiveMutexLockedByCurrentThread(const SdkRecursiveMutexType *rmutex);
class SdkRecursiveMutex {
private:
friend class SdkConditionVariable;
private:
SdkRecursiveMutexType m_mutex;
public:
constexpr SdkRecursiveMutex() : m_mutex{{0}, 0} { /* ... */ }
ALWAYS_INLINE void Lock() { return os::LockSdkRecursiveMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE bool TryLock() { return os::TryLockSdkRecursiveMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE void Unlock() { return os::UnlockSdkRecursiveMutex(std::addressof(m_mutex)); }
ALWAYS_INLINE bool IsLockedByCurrentThread() const { return os::IsSdkRecursiveMutexLockedByCurrentThread(std::addressof(m_mutex)); }
ALWAYS_INLINE void lock() { return this->Lock(); }
ALWAYS_INLINE bool try_lock() { return this->TryLock(); }
ALWAYS_INLINE void unlock() { return this->Unlock(); }
};
}

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@ -45,4 +45,58 @@ namespace ams::os {
return status == ConditionVariableStatus::Success;
}
void SdkConditionVariableType::Wait(SdkRecursiveMutexType &mutex) {
/* Check preconditions. */
AMS_ABORT_UNLESS(os::IsSdkRecursiveMutexLockedByCurrentThread(std::addressof(mutex)));
AMS_ABORT_UNLESS(mutex.recursive_count == 1);
/* Decrement the mutex's recursive count. */
--mutex.recursive_count;
/* Wait on the mutex. */
GetReference(this->_storage).Wait(GetPointer(mutex._storage));
/* Increment the mutex's recursive count. */
++mutex.recursive_count;
/* Check that the mutex's recursive count is valid. */
AMS_ABORT_UNLESS(mutex.recursive_count != 0);
}
bool SdkConditionVariableType::TimedWait(SdkRecursiveMutexType &mutex, TimeSpan timeout) {
/* Check preconditions. */
AMS_ASSERT(timeout.GetNanoSeconds() >= 0);
AMS_ABORT_UNLESS(os::IsSdkRecursiveMutexLockedByCurrentThread(std::addressof(mutex)));
/* Handle zero timeout by unlocking and re-locking. */
if (timeout == TimeSpan(0)) {
/* NOTE: Nintendo doesn't check recursive_count here...seems really suspicious? */
/* Not sure that this is correct, or if they just forgot to check. */
GetReference(mutex._storage).Leave();
GetReference(mutex._storage).Enter();
return false;
}
/* Check that the mutex is held exactly once. */
AMS_ABORT_UNLESS(mutex.recursive_count == 1);
/* Decrement the mutex's recursive count. */
--mutex.recursive_count;
/* Create timeout helper. */
impl::TimeoutHelper timeout_helper(timeout);
/* Perform timed wait. */
auto status = GetReference(this->_storage).TimedWait(GetPointer(mutex._storage), timeout_helper);
/* Increment the mutex's recursive count. */
++mutex.recursive_count;
/* Check that the mutex's recursive count is valid. */
AMS_ABORT_UNLESS(mutex.recursive_count != 0);
/* Return whether we succeeded. */
return status == ConditionVariableStatus::Success;
}
}

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@ -18,25 +18,36 @@
namespace ams::os {
void InitializeSdkMutex(SdkMutexType *mutex) {
/* Initialize the critical section. */
GetReference(mutex->_storage).Initialize();
}
bool IsSdkMutexLockedByCurrentThread(const SdkMutexType *mutex) {
/* Check whether the critical section is held. */
return GetReference(mutex->_storage).IsLockedByCurrentThread();
}
void LockSdkMutex(SdkMutexType *mutex) {
/* Check pre-conditions. */
AMS_ABORT_UNLESS(!IsSdkMutexLockedByCurrentThread(mutex));
/* Enter the critical section. */
return GetReference(mutex->_storage).Enter();
}
bool TryLockSdkMutex(SdkMutexType *mutex) {
/* Check pre-conditions. */
AMS_ABORT_UNLESS(!IsSdkMutexLockedByCurrentThread(mutex));
/* Try to enter the critical section. */
return GetReference(mutex->_storage).TryEnter();
}
void UnlockSdkMutex(SdkMutexType *mutex) {
/* Check pre-conditions. */
AMS_ABORT_UNLESS(IsSdkMutexLockedByCurrentThread(mutex));
/* Leave the critical section. */
return GetReference(mutex->_storage).Leave();
}

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@ -0,0 +1,69 @@
/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
namespace ams::os {
void InitializeSdkRecursiveMutex(SdkRecursiveMutexType *rmutex) {
/* Initialize the critical section. */
GetReference(rmutex->_storage).Initialize();
/* Set recursive count. */
rmutex->recursive_count = 0;
}
bool IsSdkRecursiveMutexLockedByCurrentThread(const SdkRecursiveMutexType *rmutex) {
/* Check whether the critical section is held. */
return GetReference(rmutex->_storage).IsLockedByCurrentThread();
}
void LockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex) {
/* If we don't hold the mutex, enter the critical section. */
if (!IsSdkRecursiveMutexLockedByCurrentThread(rmutex)) {
GetReference(rmutex->_storage).Enter();
}
/* Increment (and check) recursive count. */
++rmutex->recursive_count;
AMS_ABORT_UNLESS(rmutex->recursive_count != 0);
}
bool TryLockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex) {
/* If we don't hold the mutex, try to enter the critical section. */
if (!IsSdkRecursiveMutexLockedByCurrentThread(rmutex)) {
if (!GetReference(rmutex->_storage).TryEnter()) {
return false;
}
}
/* Increment (and check) recursive count. */
++rmutex->recursive_count;
AMS_ABORT_UNLESS(rmutex->recursive_count != 0);
return true;
}
void UnlockSdkRecursiveMutex(SdkRecursiveMutexType *rmutex) {
/* Check pre-conditions. */
AMS_ABORT_UNLESS(IsSdkRecursiveMutexLockedByCurrentThread(rmutex));
/* Decrement recursive count, and leave critical section if we no longer hold the mutex. */
if ((--rmutex->recursive_count) == 0) {
GetReference(rmutex->_storage).Leave();
}
}
}