diff --git a/docs/changelog.md b/docs/changelog.md index d5867cea9..dc2ba0038 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -30,7 +30,7 @@ + A slight concern with Nintendo's implementation is that each subscriber object uses 0x448 bytes of memory, and N only reserves 8KB for all allocations in pgl. + Atmosphere's implementation uses a 32KB heap, which should not be exhaustible. + Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's. -+ A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)! ++ A reimplementation was added for the `jpegdec` system module (thanks @HookedBehemoth)! + This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself. + As usual the implementation has a very slightly smaller memory footprint than Nintendo's. + A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive.