mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-09 21:51:45 +00:00
Implement critical section (Lamport's Baker s algorithm)...
thanks @fincs for sample code
This commit is contained in:
parent
301b166684
commit
bf63a077b1
4 changed files with 116 additions and 28 deletions
|
@ -1,26 +0,0 @@
|
|||
#ifndef EXOSPHERE_LOCK_H
|
||||
#define EXOSPHERE_LOCK_H
|
||||
|
||||
#include <stdatomic.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
/* Simple atomics driver for Exosphere. */
|
||||
|
||||
/* Acquire a lock. */
|
||||
static inline void lock_acquire(atomic_flag *flag) {
|
||||
while (atomic_flag_test_and_set_explicit(flag, memory_order_acquire)) {
|
||||
/* Wait to acquire lock. */
|
||||
}
|
||||
}
|
||||
|
||||
/* Release a lock. */
|
||||
static inline void lock_release(atomic_flag *flag) {
|
||||
atomic_flag_clear_explicit(flag, memory_order_release);
|
||||
}
|
||||
|
||||
/* Try to acquire a lock. */
|
||||
static inline bool lock_try_acquire(atomic_flag *flag) {
|
||||
return atomic_flag_test_and_set_explicit(flag, memory_order_acquire);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "configitem.h"
|
||||
#include "cpu_context.h"
|
||||
#include "lock.h"
|
||||
#include "synchronization.h"
|
||||
#include "masterkey.h"
|
||||
#include "mc.h"
|
||||
#include "memory_map.h"
|
||||
|
|
115
exosphere/src/synchronization.h
Normal file
115
exosphere/src/synchronization.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
#ifndef EXOSPHERE_SYNCHRONIZATION_H
|
||||
#define EXOSPHERE_SYNCHRONIZATION_H
|
||||
|
||||
#include <stdatomic.h>
|
||||
#include "utils.h"
|
||||
|
||||
/* Simple atomics driver for Exosphere. */
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
uint8_t ticket_number : 7;
|
||||
uint8_t is_entering : 1;
|
||||
} customers[4];
|
||||
} critical_section_t;
|
||||
|
||||
static inline void __dsb_sy(void) {
|
||||
__asm__ __volatile__ ("dsb sy" ::: "memory");
|
||||
}
|
||||
|
||||
static inline void __dmb_sy(void) {
|
||||
__asm__ __volatile__ ("dmb sy" ::: "memory");
|
||||
}
|
||||
|
||||
static inline void __sev(void) {
|
||||
__asm__ __volatile__ ("sev");
|
||||
}
|
||||
|
||||
static inline void __sevl(void) {
|
||||
__asm__ __volatile__ ("sevl");
|
||||
}
|
||||
|
||||
static inline void __wfe(void) {
|
||||
__asm__ __volatile__ ("wfe");
|
||||
}
|
||||
|
||||
/* Acquire a lock. */
|
||||
static inline void lock_acquire(atomic_flag *flag) {
|
||||
while (atomic_flag_test_and_set_explicit(flag, memory_order_acquire)) {
|
||||
/* Wait to acquire lock. */
|
||||
}
|
||||
}
|
||||
|
||||
/* Release a lock. */
|
||||
static inline void lock_release(atomic_flag *flag) {
|
||||
atomic_flag_clear_explicit(flag, memory_order_release);
|
||||
}
|
||||
|
||||
/* Try to acquire a lock. */
|
||||
static inline bool lock_try_acquire(atomic_flag *flag) {
|
||||
return atomic_flag_test_and_set_explicit(flag, memory_order_acquire);
|
||||
}
|
||||
|
||||
/*
|
||||
Enter a critical section, using the Lamport's bakery algorithm.
|
||||
https://en.wikipedia.org/wiki/Lamport%27s_bakery_algorithm
|
||||
|
||||
This is invoked on warmboot before the MMU is turned on, therefore
|
||||
exclusive load/store instructions can't be used.
|
||||
|
||||
Note: Nintendo has tried to implement that algorithm, but it seems that
|
||||
they didn't understand how it works, and their implementation
|
||||
is therefore a complete failure: in particular, the "ticket number" is
|
||||
always the same (core0 will always enter the critical section before all the cores,
|
||||
and so on...), and thus there can be starvation, etc.
|
||||
|
||||
Nintendo, wtf.
|
||||
*/
|
||||
ALINLINE static inline unsigned int critical_section_enter(volatile critical_section_t *critical_section) {
|
||||
unsigned int id = get_core_id();
|
||||
uint8_t my_ticket_number = 0;
|
||||
uint8_t tmp;
|
||||
|
||||
critical_section->customers[id].is_entering = 1;
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
tmp = critical_section->customers[id].ticket_number;
|
||||
my_ticket_number = tmp > my_ticket_number ? tmp : my_ticket_number;
|
||||
}
|
||||
|
||||
critical_section->customers[id].ticket_number = ++my_ticket_number;
|
||||
critical_section->customers[id].is_entering = 0;
|
||||
__dsb_sy();
|
||||
__sev();
|
||||
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
__sevl();
|
||||
do {
|
||||
__wfe();
|
||||
} while (critical_section->customers[i].is_entering);
|
||||
|
||||
__sevl();
|
||||
do {
|
||||
__wfe();
|
||||
tmp = critical_section->customers[i].ticket_number;
|
||||
} while (tmp && (tmp < my_ticket_number || (tmp == my_ticket_number && i < id)));
|
||||
}
|
||||
|
||||
__dmb_sy();
|
||||
return id;
|
||||
}
|
||||
|
||||
/*
|
||||
Leaves a critical section, using the Lamport's bakery algorithm (see above).
|
||||
|
||||
Note: Nintendo failed even that: they're clearing the entire critical section state
|
||||
instead of just the counter associated to the current core.
|
||||
|
||||
Nintendo, wtf.
|
||||
*/
|
||||
ALINLINE static inline void critical_section_leave(volatile critical_section_t *critical_section) {
|
||||
critical_section->customers[get_core_id()].ticket_number = 0;
|
||||
__dsb_sy();
|
||||
__sev();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -16,7 +16,6 @@
|
|||
#define PACKED __attribute__((packed))
|
||||
|
||||
#define ALINLINE __attribute__((always_inline))
|
||||
#define FAR_REACHING __attribute__((target("cmodel=large"), noinline))
|
||||
|
||||
/* Custom stuff below */
|
||||
|
||||
|
|
Loading…
Reference in a new issue