diff --git a/stratosphere/fatal/source/fatal_repair.cpp b/stratosphere/fatal/source/fatal_repair.cpp index d4ff000f2..432384cf7 100644 --- a/stratosphere/fatal/source/fatal_repair.cpp +++ b/stratosphere/fatal/source/fatal_repair.cpp @@ -32,25 +32,27 @@ static bool InRepairWithoutVolHeld() { { GpioPadSession vol_btn; - if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) { - /* Ensure we close even on early return. */ - ON_SCOPE_EXIT { gpioPadClose(&vol_btn); }; - - /* Set direction input. */ - gpioPadSetDirection(&vol_btn, GpioDirection_Input); - - /* Ensure that we're holding the volume button for a full second. */ - TimeoutHelper timeout_helper(1000000000UL); - while (!timeout_helper.TimedOut()) { - GpioValue val; - if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) { - return true; - } - - /* Sleep for 100 ms. */ - svcSleepThread(100000000UL); - } + if (R_FAILED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) { + return true; } + + /* Ensure we close even on early return. */ + ON_SCOPE_EXIT { gpioPadClose(&vol_btn); }; + + /* Set direction input. */ + gpioPadSetDirection(&vol_btn, GpioDirection_Input); + + /* Ensure that we're holding the volume button for a full second. */ + TimeoutHelper timeout_helper(1000000000UL); + while (!timeout_helper.TimedOut()) { + GpioValue val; + if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) { + return true; + } + + /* Sleep for 100 ms. */ + svcSleepThread(100000000UL); + } } return false; @@ -66,11 +68,31 @@ static bool InRepairWithoutTimeReviserCartridge() { return false; } - /* TODO: if (!IsGamecardInserted()) { return true; } */ - - /* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */ - - return false; + FsGameCardHandle gc_hnd; + u8 gc_attr; + { + FsDeviceOperator devop; + if (R_FAILED(fsOpenDeviceOperator(&devop))) { + return true; + } + + /* Ensure we close even on early return. */ + ON_SCOPE_EXIT { fsDeviceOperatorClose(&devop); }; + + /* Check that a gamecard is inserted. */ + bool inserted; + if (R_FAILED(fsDeviceOperatorIsGameCardInserted(&devop, &inserted)) || !inserted) { + return true; + } + + /* Check that we can retrieve the gamecard's attributes. */ + if (R_FAILED(fsDeviceOperatorGetGameCardHandle(&devop, &gc_hnd)) || R_FAILED(fsDeviceOperatorGetGameCardAttribute(&devop, &gc_hnd, &gc_attr))) { + return true; + } + } + + /* Check that the gamecard is a repair tool. */ + return (gc_attr & FsGameCardAttribute_Repair) == FsGameCardAttribute_Repair; } void CheckRepairStatus() {