/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "htclow_mux.hpp" #include "../htclow_packet_factory.hpp" #include "../ctrl/htclow_ctrl_state_machine.hpp" namespace ams::htclow::mux { Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm) : m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_event(os::EventClearMode_ManualClear), m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_event)), m_global_send_buffer(pf), m_mutex(), m_state(MuxState::Normal), m_version(ProtocolVersion) { /* ... */ } void Mux::SetVersion(u16 version) { /* Set our version. */ m_version = version; /* Set all entries in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto &pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.second].SetVersion(m_version); } } Result Mux::CheckReceivedHeader(const PacketHeader &header) const { /* Check the packet signature. */ AMS_ASSERT(header.signature == HtcGen2Signature); /* Switch on the packet type. */ switch (header.packet_type) { case PacketType_Data: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size <= sizeof(PacketBody), htclow::ResultProtocolError()); break; case PacketType_MaxData: R_UNLESS(header.version == m_version, htclow::ResultProtocolError()); R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; case PacketType_Error: R_UNLESS(header.body_size == 0, htclow::ResultProtocolError()); break; AMS_UNREACHABLE_DEFAULT_CASE(); } return ResultSuccess(); } Result Mux::ProcessReceivePacket(const PacketHeader &header, const void *body, size_t body_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Process for the channel. */ if (auto it = m_channel_impl_map.GetMap().find(header.channel); it != m_channel_impl_map.GetMap().end()) { return m_channel_impl_map[it->second].ProcessReceivePacket(header, body, body_size); } else { if (header.packet_type == PacketType_Data || header.packet_type == PacketType_MaxData) { this->SendErrorPacket(header.channel); } return htclow::ResultChannelNotExist(); } } bool Mux::QuerySendPacket(PacketHeader *header, PacketBody *body, int *out_body_size) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Get our map. */ auto &map = m_channel_impl_map.GetMap(); /* Iterate the map, checking for valid packet each time. */ for (auto &pair : map) { /* Get the current channel impl. */ auto &channel_impl = m_channel_impl_map[pair.second]; /* Check for an error packet. */ /* NOTE: it's unclear why Nintendo does this every iteration of the loop... */ if (auto *error_packet = m_global_send_buffer.GetNextPacket(); error_packet != nullptr) { std::memcpy(header, error_packet->GetHeader(), sizeof(*header)); *out_body_size = 0; return true; } /* See if the channel has something for us to send. */ if (channel_impl.QuerySendPacket(header, body, out_body_size)) { return this->IsSendable(header->packet_type); } } return false; } void Mux::RemovePacket(const PacketHeader &header) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Remove the packet from the appropriate source. */ if (header.packet_type == PacketType_Error) { m_global_send_buffer.RemovePacket(); } else if (auto it = m_channel_impl_map.GetMap().find(header.channel); it != m_channel_impl_map.GetMap().end()) { m_channel_impl_map[it->second].RemovePacket(header); } /* Notify the task manager. */ m_task_manager.NotifySendReady(); } void Mux::UpdateChannelState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update the state of all channels in our map. */ /* NOTE: Nintendo does this highly inefficiently... */ for (auto pair : m_channel_impl_map.GetMap()) { m_channel_impl_map[pair.second].UpdateState(); } } void Mux::UpdateMuxState() { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Update whether we're sleeping. */ if (m_state_machine->IsSleeping()) { m_state = MuxState::Sleep; } else { m_state = MuxState::Normal; m_event.Signal(); } } Result Mux::CheckChannelExist(impl::ChannelInternalType channel) { R_UNLESS(m_channel_impl_map.Exists(channel), htclow::ResultChannelNotExist()); return ResultSuccess(); } Result Mux::SendErrorPacket(impl::ChannelInternalType channel) { /* Create and send the packet. */ R_TRY(m_global_send_buffer.AddPacket(m_packet_factory->MakeErrorPacket(channel))); /* Signal our event. */ m_event.Signal(); return ResultSuccess(); } bool Mux::IsSendable(PacketType packet_type) const { switch (m_state) { case MuxState::Normal: return true; case MuxState::Sleep: return false; AMS_UNREACHABLE_DEFAULT_CASE(); } } }