/* * Copyright (c) 2018 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "fatal_task_power.hpp" void PowerButtonObserveTask::WaitForPowerButton() { /* Wait up to a second for error report generation to finish. */ eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL)); /* TODO: Force a reboot after some time if kiosk unit. */ BpcSleepButtonState state; while (true) { Result rc = bpcGetSleepButtonState(&state); if (R_SUCCEEDED(rc) && state == BpcSleepButtonState_Held) { bpcRebootSystem(); return; } /* Wait 100 ms between button checks. */ svcSleepThread(TimeoutHelper::NsToTick(100000000UL)); } } Result PowerButtonObserveTask::Run() { WaitForPowerButton(); return 0; } Result StateTransitionStopTask::Run() { /* Nintendo ignores the output of this call... */ spsmPutErrorState(); return 0; }