/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include namespace ams::kern { class KPageBitmap { private: class RandomBitGenerator { private: util::TinyMT rng; u32 entropy; u32 bits_available; private: void RefreshEntropy() { this->entropy = rng.GenerateRandomU32(); this->bits_available = BITSIZEOF(this->entropy); } bool GenerateRandomBit() { if (this->bits_available == 0) { this->RefreshEntropy(); } const bool rnd_bit = (this->entropy & 1) != 0; this->entropy >>= 1; --this->bits_available; return rnd_bit; } public: RandomBitGenerator() : rng(), entropy(), bits_available() { this->rng.Initialize(static_cast(KSystemControl::GenerateRandomU64())); } size_t SelectRandomBit(u64 bitmap) { u64 selected = 0; u64 cur_num_bits = BITSIZEOF(bitmap) / 2; u64 cur_mask = (1ull << cur_num_bits) / 2; while (cur_num_bits) { const u64 high = (bitmap >> 0) & cur_mask; const u64 low = (bitmap >> cur_num_bits) & cur_mask; bool choose_low; if (high == 0) { /* If only low val is set, choose low. */ choose_low = true; } else if (low == 0) { /* If only high val is set, choose high. */ choose_low = false; } else { /* If both are set, choose random. */ choose_low = this->GenerateRandomBit(); } /* If we chose low, proceed with low. */ if (choose_low) { bitmap = low; selected += 0; } else { bitmap = high; selected += cur_num_bits; } /* Proceed. */ cur_num_bits /= 2; cur_mask >>= cur_num_bits; } return selected; } }; public: static constexpr size_t MaxDepth = 4; private: u64 *bit_storages[MaxDepth]; RandomBitGenerator rng; size_t num_bits; size_t used_depths; public: KPageBitmap() : bit_storages(), rng(), num_bits(), used_depths() { /* ... */ } constexpr size_t GetNumBits() const { return this->num_bits; } constexpr s32 GetHighestDepthIndex() const { return static_cast(this->used_depths) - 1; } u64 *Initialize(u64 *storage, size_t size) { /* Initially, everything is un-set. */ this->num_bits = 0; /* Calculate the needed bitmap depth. */ this->used_depths = static_cast(GetRequiredDepth(size)); MESOSPHERE_ASSERT(this->used_depths <= MaxDepth); /* Set the bitmap pointers. */ for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) { this->bit_storages[depth] = storage; size = util::AlignUp(size, BITSIZEOF(u64)) / BITSIZEOF(u64); storage += size; } return storage; } ssize_t FindFreeBlock(bool random) { uintptr_t offset = 0; s32 depth = 0; if (random) { do { const u64 v = this->bit_storages[depth][offset]; if (v == 0) { /* If depth is bigger than zero, then a previous level indicated a block was free. */ MESOSPHERE_ASSERT(depth == 0); return -1; } offset = offset * BITSIZEOF(u64) + this->rng.SelectRandomBit(v); ++depth; } while (depth < static_cast(this->used_depths)); } else { do { const u64 v = this->bit_storages[depth][offset]; if (v == 0) { /* If depth is bigger than zero, then a previous level indicated a block was free. */ MESOSPHERE_ASSERT(depth == 0); return -1; } offset = offset * BITSIZEOF(u64) + __builtin_ctzll(v); ++depth; } while (depth < static_cast(this->used_depths)); } return static_cast(offset); } void SetBit(size_t offset) { this->SetBit(this->GetHighestDepthIndex(), offset); this->num_bits++; } void ClearBit(size_t offset) { this->ClearBit(this->GetHighestDepthIndex(), offset); this->num_bits--; } bool ClearRange(size_t offset, size_t count) { s32 depth = this->GetHighestDepthIndex(); u64 *bits = this->bit_storages[depth]; size_t bit_ind = offset / BITSIZEOF(u64); if (AMS_LIKELY(count < BITSIZEOF(u64))) { const size_t shift = offset % BITSIZEOF(u64); MESOSPHERE_ASSERT(shift + count <= BITSIZEOF(u64)); /* Check that all the bits are set. */ const u64 mask = ((u64(1) << count) - 1) << shift; u64 v = bits[bit_ind]; if ((v & mask) != mask) { return false; } /* Clear the bits. */ v &= ~mask; bits[bit_ind] = v; if (v == 0) { this->ClearBit(depth - 1, bit_ind); } } else { MESOSPHERE_ASSERT(offset % BITSIZEOF(u64) == 0); MESOSPHERE_ASSERT(count % BITSIZEOF(u64) == 0); /* Check that all the bits are set. */ size_t remaining = count; size_t i = 0; do { if (bits[bit_ind + i++] != ~u64(0)) { return false; } remaining -= BITSIZEOF(u64); } while (remaining > 0); /* Clear the bits. */ remaining = count; i = 0; do { bits[bit_ind + i] = 0; this->ClearBit(depth - 1, bit_ind + i); i++; remaining -= BITSIZEOF(u64); } while (remaining > 0); } this->num_bits -= count; return true; } private: void SetBit(s32 depth, size_t offset) { while (depth >= 0) { size_t ind = offset / BITSIZEOF(u64); size_t which = offset % BITSIZEOF(u64); const u64 mask = u64(1) << which; u64 *bit = std::addressof(this->bit_storages[depth][ind]); u64 v = *bit; MESOSPHERE_ASSERT((v & mask) == 0); *bit = v | mask; if (v) { break; } offset = ind; depth--; } } void ClearBit(s32 depth, size_t offset) { while (depth >= 0) { size_t ind = offset / BITSIZEOF(u64); size_t which = offset % BITSIZEOF(u64); const u64 mask = u64(1) << which; u64 *bit = std::addressof(this->bit_storages[depth][ind]); u64 v = *bit; MESOSPHERE_ASSERT((v & mask) != 0); v &= ~mask; *bit = v; if (v) { break; } offset = ind; depth--; } } private: static constexpr s32 GetRequiredDepth(size_t region_size) { s32 depth = 0; while (true) { region_size /= BITSIZEOF(u64); depth++; if (region_size == 0) { return depth; } } } public: static constexpr size_t CalculateMetadataOverheadSize(size_t region_size) { size_t overhead_bits = 0; for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) { region_size = util::AlignUp(region_size, BITSIZEOF(u64)) / BITSIZEOF(u64); overhead_bits += region_size; } return overhead_bits * sizeof(u64); } }; }