/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include
#include
#include "pm_process_manager.hpp"
namespace sts::pm::impl {
class ProcessInfo {
NON_COPYABLE(ProcessInfo);
private:
enum Flag : u32 {
Flag_SignalOnExit = (1 << 0),
Flag_ExceptionOccurred = (1 << 1),
Flag_ExceptionWaitingAttach = (1 << 2),
Flag_SignalOnDebugEvent = (1 << 3),
Flag_SuspendedStateChanged = (1 << 4),
Flag_Suspended = (1 << 5),
Flag_Application = (1 << 6),
Flag_SignalOnStart = (1 << 7),
Flag_StartedStateChanged = (1 << 8),
};
private:
const u64 process_id;
const ldr::PinId pin_id;
const ncm::TitleLocation loc;
Handle handle;
ProcessState state;
u32 flags;
private:
void SetFlag(Flag flag) {
this->flags |= flag;
}
void ClearFlag(Flag flag) {
this->flags &= ~flag;
}
bool HasFlag(Flag flag) const {
return (this->flags & flag);
}
public:
ProcessInfo(Handle h, u64 pid, ldr::PinId pin, const ncm::TitleLocation &l);
~ProcessInfo();
void Cleanup();
Handle GetHandle() const {
return this->handle;
}
u64 GetProcessId() const {
return this->process_id;
}
ldr::PinId GetPinId() const {
return this->pin_id;
}
const ncm::TitleLocation &GetTitleLocation() {
return this->loc;
}
ProcessState GetState() const {
return this->state;
}
void SetState(ProcessState state) {
this->state = state;
}
void SetSignalOnExit() {
this->SetFlag(Flag_SignalOnExit);
}
void SetExceptionOccurred() {
this->SetFlag(Flag_ExceptionOccurred);
this->SetFlag(Flag_ExceptionWaitingAttach);
}
void ClearExceptionOccurred() {
this->ClearFlag(Flag_ExceptionOccurred);
}
void ClearExceptionWaitingAttach() {
this->ClearFlag(Flag_ExceptionWaitingAttach);
}
void SetSignalOnDebugEvent() {
this->SetFlag(Flag_SignalOnDebugEvent);
}
void SetSuspendedStateChanged() {
this->SetFlag(Flag_SuspendedStateChanged);
}
void ClearSuspendedStateChanged() {
this->ClearFlag(Flag_SuspendedStateChanged);
}
void SetSuspended() {
this->SetFlag(Flag_Suspended);
}
void ClearSuspended() {
this->ClearFlag(Flag_Suspended);
}
void SetApplication() {
this->SetFlag(Flag_Application);
}
void SetSignalOnStart() {
this->SetFlag(Flag_SignalOnStart);
}
void ClearSignalOnStart() {
this->ClearFlag(Flag_SignalOnStart);
}
void SetStartedStateChanged() {
this->SetFlag(Flag_StartedStateChanged);
}
void ClearStartedStateChanged() {
this->ClearFlag(Flag_StartedStateChanged);
}
bool HasStarted() const {
return this->state != ProcessState_Created && this->state != ProcessState_CreatedAttached;
}
bool HasExited() const {
return this->state == ProcessState_Exited;
}
bool ShouldSignalOnExit() const {
return this->HasFlag(Flag_SignalOnExit);
}
bool HasExceptionOccurred() const {
return this->HasFlag(Flag_ExceptionOccurred);
}
bool HasExceptionWaitingAttach() const {
return this->HasFlag(Flag_ExceptionWaitingAttach);
}
bool ShouldSignalOnDebugEvent() const {
return this->HasFlag(Flag_SignalOnDebugEvent);
}
bool ShouldSignalOnStart() const {
return this->HasFlag(Flag_SignalOnStart);
}
bool HasSuspendedStateChanged() const {
return this->HasFlag(Flag_SuspendedStateChanged);
}
bool IsSuspended() const {
return this->HasFlag(Flag_Suspended);
}
bool IsApplication() const {
return this->HasFlag(Flag_Application);
}
bool HasStartedStateChanged() const {
return this->HasFlag(Flag_StartedStateChanged);
}
};
Result OnProcessSignaled(std::shared_ptr process_info);
class ProcessInfoWaiter final : public IWaitable {
private:
std::shared_ptr process_info;
public:
ProcessInfoWaiter(std::shared_ptr p) : process_info(p) { /* ... */ }
/* IWaitable */
Handle GetHandle() override {
return this->process_info->GetHandle();
}
Result HandleSignaled(u64 timeout) override {
return OnProcessSignaled(this->process_info);
}
};
class ProcessList final {
private:
HosMutex lock;
std::vector> processes;
public:
void Lock() {
this->lock.Lock();
}
void Unlock() {
this->lock.Unlock();
}
size_t GetSize() const {
return this->processes.size();
}
std::shared_ptr Pop() {
auto front = this->processes[0];
this->processes.erase(this->processes.begin());
return front;
}
void Add(std::shared_ptr process_info) {
this->processes.push_back(process_info);
}
void Remove(u64 process_id) {
for (size_t i = 0; i < this->processes.size(); i++) {
if (this->processes[i]->GetProcessId() == process_id) {
this->processes.erase(this->processes.begin() + i);
break;
}
}
}
std::shared_ptr Find(u64 process_id) {
for (size_t i = 0; i < this->processes.size(); i++) {
if (this->processes[i]->GetProcessId() == process_id) {
return this->processes[i];
}
}
return nullptr;
}
std::shared_ptr Find(ncm::TitleId title_id) {
for (size_t i = 0; i < this->processes.size(); i++) {
if (this->processes[i]->GetTitleLocation().title_id == title_id) {
return this->processes[i];
}
}
return nullptr;
}
std::shared_ptr operator[](int i) {
return this->processes[i];
}
const std::shared_ptr operator[](int i) const {
return this->processes[i];
}
};
class ProcessListAccessor final {
private:
ProcessList &list;
public:
explicit ProcessListAccessor(ProcessList &l) : list(l) {
this->list.Lock();
}
~ProcessListAccessor() {
this->list.Unlock();
}
ProcessList *operator->() {
return &this->list;
}
const ProcessList *operator->() const {
return &this->list;
}
ProcessList &operator*() {
return this->list;
}
const ProcessList &operator*() const {
return this->list;
}
std::shared_ptr operator[](int i) {
return this->list[i];
}
const std::shared_ptr operator[](int i) const {
return this->list[i];
}
};
}