/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "tio_file_server_htcs_server.hpp" namespace ams::tio { void FileServerHtcsServer::Initialize(const char *port_name, void *thread_stack, size_t thread_stack_size, SocketAcceptedCallback on_socket_accepted) { /* Set our port name. */ std::strcpy(m_port_name.name, port_name); /* Set our callback. */ m_on_socket_accepted = on_socket_accepted; /* Setup our thread. */ R_ABORT_UNLESS(os::CreateThread(std::addressof(m_thread), ThreadEntry, this, thread_stack, thread_stack_size, AMS_GET_SYSTEM_THREAD_PRIORITY(TioServer, FileServerHtcsServer))); /* Set our thread name pointer. */ os::SetThreadNamePointer(std::addressof(m_thread), AMS_GET_SYSTEM_THREAD_NAME(TioServer, FileServerHtcsServer)); } void FileServerHtcsServer::Start() { os::StartThread(std::addressof(m_thread)); } void FileServerHtcsServer::Wait() { os::WaitThread(std::addressof(m_thread)); } void FileServerHtcsServer::ThreadFunc() { /* Loop forever, servicing sockets. */ while (true) { /* Get a socket. */ int fd; while ((fd = htcs::Socket()) == -1) { os::SleepThread(TimeSpan::FromSeconds(1)); } /* Ensure we cleanup the socket when we're done with it. */ ON_SCOPE_EXIT { htcs::Close(fd); os::SleepThread(TimeSpan::FromSeconds(1)); }; /* Create a sock addr for our server. */ htcs::SockAddrHtcs addr; addr.family = htcs::HTCS_AF_HTCS; addr.peer_name = htcs::GetPeerNameAny(); addr.port_name = m_port_name; /* Bind. */ if (htcs::Bind(fd, std::addressof(addr)) == -1) { continue; } /* Listen on our port. */ while (htcs::Listen(fd, 0) == 0) { /* Continue accepting clients, so long as we can. */ int client_fd; while (true) { /* Try to accept a client. */ if (client_fd = htcs::Accept(fd, std::addressof(addr)); client_fd < 0) { break; } /* Handle the client. */ m_on_socket_accepted(client_fd); } /* NOTE: This seems unnecessary (client_fd guaranteed < 0 here), but Nintendo does it. */ htcs::Close(client_fd); } } } ssize_t FileServerHtcsServer::Send(s32 desc, const void *buffer, size_t buffer_size, s32 flags) { AMS_ASSERT(m_mutex.IsLockedByCurrentThread()); return htcs::Send(desc, buffer, buffer_size, flags); } }