/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "../secmon_cpu_context.hpp" #include "../secmon_error.hpp" #include "secmon_smc_power_management.hpp" namespace ams::secmon::smc { namespace { constexpr inline uintptr_t PMC = MemoryRegionVirtualDevicePmc.GetAddress(); constexpr inline uintptr_t CLK_RST = MemoryRegionVirtualDeviceClkRst.GetAddress(); constinit bool g_charger_hi_z_mode_enabled = false; constinit const reg::BitsMask CpuPowerGateStatusMasks[NumCores] = { PMC_REG_BITS_MASK(PWRGATE_STATUS_CE0), PMC_REG_BITS_MASK(PWRGATE_STATUS_CE1), PMC_REG_BITS_MASK(PWRGATE_STATUS_CE2), PMC_REG_BITS_MASK(PWRGATE_STATUS_CE3), }; constinit const APBDEV_PMC_PWRGATE_TOGGLE_PARTID CpuPowerGateTogglePartitionIds[NumCores] = { APBDEV_PMC_PWRGATE_TOGGLE_PARTID_CE0, APBDEV_PMC_PWRGATE_TOGGLE_PARTID_CE1, APBDEV_PMC_PWRGATE_TOGGLE_PARTID_CE2, APBDEV_PMC_PWRGATE_TOGGLE_PARTID_CE3, }; bool IsCpuPoweredOn(const reg::BitsMask mask) { return reg::HasValue(PMC + APBDEV_PMC_PWRGATE_STATUS, REG_BITS_VALUE_FROM_MASK(mask, APBDEV_PMC_PWRGATE_STATUS_STATUS_ON)); } void PowerOnCpu(const reg::BitsMask mask, u32 toggle_partid) { /* If the cpu is already on, we have nothing to do. */ if (IsCpuPoweredOn(mask)) { return; } /* Wait until nothing is being powergated. */ int timeout = 5000; while (true) { if (reg::HasValue(APBDEV_PMC_PWRGATE_TOGGLE, PMC_REG_BITS_ENUM(PWRGATE_TOGGLE_START, DISABLE))) { break; } util::WaitMicroSeconds(1); if ((--timeout) < 0) { /* NOTE: Nintendo doesn't do any error handling here... */ return; } } /* Toggle on the cpu partition. */ reg::Write(PMC + APBDEV_PMC_PWRGATE_TOGGLE, PMC_REG_BITS_ENUM (PWRGATE_TOGGLE_START, ENABLE), PMC_REG_BITS_VALUE(PWRGATE_TOGGLE_PARTID, toggle_partid)); /* Wait up to 5000 us for the powergate to complete. */ timeout = 5000; while (true) { if (IsCpuPoweredOn(mask)) { break; } util::WaitMicroSeconds(1); if ((--timeout) < 0) { /* NOTE: Nintendo doesn't do any error handling here... */ return; } } } void ResetCpu(int which_core) { reg::Write(CLK_RST + CLK_RST_CONTROLLER_RST_CPUG_CMPLX_SET, REG_BITS_VALUE(which_core + 0x00, 1, 1), /* CPURESETn */ REG_BITS_VALUE(which_core + 0x10, 1, 1)); /* CORERESETn */ } void StartCpu(int which_core) { reg::Write(CLK_RST + CLK_RST_CONTROLLER_RST_CPUG_CMPLX_CLR, REG_BITS_VALUE(which_core + 0x00, 1, 1), /* CPURESETn */ REG_BITS_VALUE(which_core + 0x10, 1, 1)); /* CORERESETn */ } } SmcResult SmcPowerOffCpu(const SmcArguments &args) { /* TODO */ return SmcResult::NotImplemented; } SmcResult SmcPowerOnCpu(const SmcArguments &args) { /* Get and validate the core to power on. */ const int which_core = args.r[1]; if (!(0 <= which_core && which_core < NumCores)) { return SmcResult::PsciInvalidParameters; } /* Ensure the core isn't already on. */ if (IsCoreOn(which_core)) { return SmcResult::PsciAlreadyOn; } /* Save the entry context. */ SetEntryContext(which_core, args.r[2], args.r[3]); /* Reset the cpu. */ ResetCpu(which_core); /* Turn on the core. */ PowerOnCpu(CpuPowerGateStatusMasks[which_core], CpuPowerGateTogglePartitionIds[which_core]); /* Start the core. */ StartCpu(which_core); return SmcResult::PsciSuccess; } SmcResult SmcSuspendCpu(const SmcArguments &args) { /* TODO */ return SmcResult::NotImplemented; } bool IsChargerHiZModeEnabled() { return g_charger_hi_z_mode_enabled; } void SetChargerHiZModeEnabled(bool en) { g_charger_hi_z_mode_enabled = en; } }