/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "fatal_event_manager.hpp" namespace sts::fatal::srv { FatalEventManager::FatalEventManager() { /* Just create all the events. */ for (size_t i = 0; i < FatalEventManager::NumFatalEvents; i++) { R_ASSERT(eventCreate(&this->events[i], true)); } } Result FatalEventManager::GetEvent(Handle *out) { std::scoped_lock lk{this->lock}; /* Only allow GetEvent to succeed NumFatalEvents times. */ R_UNLESS(this->num_events_gotten < FatalEventManager::NumFatalEvents, ResultTooManyEvents()); *out = this->events[this->num_events_gotten++].revent; return ResultSuccess(); } void FatalEventManager::SignalEvents() { for (size_t i = 0; i < FatalEventManager::NumFatalEvents; i++) { eventFire(&this->events[i]); } } }