/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "fatal_repair.hpp" #include "fatal_service_for_self.hpp" namespace sts::fatal::srv { namespace { bool IsInRepair() { /* Before firmware 3.0.0, this wasn't implemented. */ if (hos::GetVersion() < hos::Version_300) { return false; } bool in_repair; return R_SUCCEEDED(setsysGetInRepairProcessEnableFlag(&in_repair)) && in_repair; } bool IsInRepairWithoutVolHeld() { if (IsInRepair()) { GpioPadSession vol_btn; if (R_FAILED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) { return true; } /* Ensure we close even on early return. */ ON_SCOPE_EXIT { gpioPadClose(&vol_btn); }; /* Set direction input. */ gpioPadSetDirection(&vol_btn, GpioDirection_Input); /* Ensure that we're holding the volume button for a full second. */ os::TimeoutHelper timeout_helper(1'000'000'000ul); while (!timeout_helper.TimedOut()) { GpioValue val; if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) { return true; } /* Sleep for 100 ms. */ svcSleepThread(100'000'000ul); } } return false; } bool NeedsRunTimeReviser() { /* Before firmware 5.0.0, this wasn't implemented. */ if (hos::GetVersion() < hos::Version_500) { return false; } bool requires_time_reviser; return R_SUCCEEDED(setsysGetRequiresRunRepairTimeReviser(&requires_time_reviser)) && requires_time_reviser; } bool IsTimeReviserCartridgeInserted() { FsGameCardHandle gc_hnd; u8 gc_attr; { FsDeviceOperator devop; if (R_FAILED(fsOpenDeviceOperator(&devop))) { return false; } /* Ensure we close even on early return. */ ON_SCOPE_EXIT { fsDeviceOperatorClose(&devop); }; /* Check that a gamecard is inserted. */ bool inserted; if (R_FAILED(fsDeviceOperatorIsGameCardInserted(&devop, &inserted)) || !inserted) { return false; } /* Check that we can retrieve the gamecard's attributes. */ if (R_FAILED(fsDeviceOperatorGetGameCardHandle(&devop, &gc_hnd)) || R_FAILED(fsDeviceOperatorGetGameCardAttribute(&devop, &gc_hnd, &gc_attr))) { return false; } } /* Check that the gamecard is a repair tool. */ return (gc_attr & FsGameCardAttribute_Repair) == FsGameCardAttribute_Repair; } bool IsInRepairWithoutTimeReviserCartridge() { return NeedsRunTimeReviser() && IsTimeReviserCartridgeInserted(); } } void CheckRepairStatus() { if (IsInRepairWithoutVolHeld()) { ThrowFatalForSelf(ResultInRepairWithoutVolHeld()); } if (IsInRepairWithoutTimeReviserCartridge()) { ThrowFatalForSelf(ResultInRepairWithoutTimeReviserCartridge()); } } }