/*
* Copyright (c) Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "se_execute.hpp"
namespace ams::se {
namespace {
constexpr inline int RngReseedInterval = 70001;
void ConfigRng(volatile SecurityEngineRegisters *SE, SE_CONFIG_DST dst, SE_RNG_CONFIG_MODE mode) {
/* Configure the engine to do RNG encryption. */
reg::Write(SE->SE_CONFIG, SE_REG_BITS_ENUM (CONFIG_ENC_MODE, AESMODE_KEY128),
SE_REG_BITS_ENUM (CONFIG_DEC_MODE, AESMODE_KEY128),
SE_REG_BITS_ENUM (CONFIG_ENC_ALG, RNG),
SE_REG_BITS_ENUM (CONFIG_DEC_ALG, NOP),
SE_REG_BITS_VALUE(CONFIG_DST, dst));
reg::Write(SE->SE_CRYPTO_CONFIG, SE_REG_BITS_ENUM (CRYPTO_CONFIG_MEMIF, AHB),
SE_REG_BITS_VALUE(CRYPTO_CONFIG_CTR_CNTN, 0),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_KEYSCH_BYPASS, DISABLE),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_CORE_SEL, ENCRYPT),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_IV_SELECT, ORIGINAL),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_VCTRAM_SEL, MEMORY),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_INPUT_SEL, RANDOM),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_XOR_POS, BYPASS),
SE_REG_BITS_ENUM (CRYPTO_CONFIG_HASH_ENB, DISABLE));
/* Configure the RNG to use Entropy as source. */
reg::Write(SE->SE_RNG_CONFIG, SE_REG_BITS_ENUM(RNG_CONFIG_SRC, ENTROPY), SE_REG_BITS_VALUE(RNG_CONFIG_MODE, mode));
}
void InitializeRandom(volatile SecurityEngineRegisters *SE) {
/* Lock the entropy source. */
reg::Write(SE->SE_RNG_SRC_CONFIG, SE_REG_BITS_ENUM(RNG_SRC_CONFIG_RO_ENTROPY_SOURCE, ENABLE),
SE_REG_BITS_ENUM(RNG_SRC_CONFIG_RO_ENTROPY_SOURCE_LOCK, ENABLE));
/* Set the reseed interval to force a reseed every 70000 blocks. */
SE->SE_RNG_RESEED_INTERVAL = RngReseedInterval;
/* Initialize the DRBG. */
{
u8 dummy_buf[AesBlockSize];
/* Configure the engine to force drbg instantiation by writing random to memory. */
ConfigRng(SE, SE_CONFIG_DST_MEMORY, SE_RNG_CONFIG_MODE_FORCE_INSTANTIATION);
/* Configure to do a single RNG block operation to trigger DRBG init. */
SE->SE_CRYPTO_LAST_BLOCK = 0;
/* Execute the operation. */
ExecuteOperation(SE, SE_OPERATION_OP_START, dummy_buf, sizeof(dummy_buf), nullptr, 0);
}
}
void GenerateSrk(volatile SecurityEngineRegisters *SE) {
/* Configure the RNG to output to SRK and force a reseed. */
ConfigRng(SE, SE_CONFIG_DST_SRK, SE_RNG_CONFIG_MODE_FORCE_RESEED);
/* Configure a single block operation. */
SE->SE_CRYPTO_LAST_BLOCK = 0;
/* Execute the operation. */
ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
}
}
void InitializeRandom() {
/* Initialize random for SE1. */
InitializeRandom(GetRegisters());
/* If we have SE2, initialize random for SE2. */
/* NOTE: Nintendo's implementation of this is incorrect. */
if (fuse::GetSocType() == fuse::SocType_Mariko) {
InitializeRandom(GetRegisters2());
}
}
void GenerateRandomBytes(void *dst, size_t size) {
/* If we're not generating any bytes, there's nothing to do. */
if (size == 0) {
return;
}
/* Get the engine. */
auto *SE = GetRegisters();
/* Determine how many blocks to generate. */
const size_t num_blocks = size / AesBlockSize;
const size_t aligned_size = num_blocks * AesBlockSize;
const size_t fractional = size - aligned_size;
/* Configure the RNG to generate random to memory. */
ConfigRng(SE, SE_CONFIG_DST_MEMORY, SE_RNG_CONFIG_MODE_NORMAL);
/* Generate as many aligned blocks as we can. */
if (aligned_size > 0) {
/* Configure the engine to generate the right number of blocks. */
SE->SE_CRYPTO_LAST_BLOCK = num_blocks - 1;
/* Execute the operation. */
ExecuteOperation(SE, SE_OPERATION_OP_START, dst, aligned_size, nullptr, 0);
}
/* Generate a single block to output. */
if (fractional > 0) {
ExecuteOperationSingleBlock(SE, static_cast(dst) + aligned_size, fractional, nullptr, 0);
}
}
void SetRandomKey(int slot) {
/* NOTE: Nintendo does not validate the destination keyslot here. */
/* Get the engine. */
auto *SE = GetRegisters();
/* Configure the RNG to output to the keytable. */
ConfigRng(SE, SE_CONFIG_DST_KEYTABLE, SE_RNG_CONFIG_MODE_NORMAL);
/* Configure the keytable destination to be the low part of the key. */
reg::Write(SE->SE_CRYPTO_KEYTABLE_DST, SE_REG_BITS_VALUE(CRYPTO_KEYTABLE_DST_KEY_INDEX, slot), SE_REG_BITS_ENUM(CRYPTO_KEYTABLE_DST_WORD_QUAD, KEYS_0_3));
/* Configure a single block operation. */
SE->SE_CRYPTO_LAST_BLOCK = 0;
/* Execute the operation to generate a random low-part of the key. */
ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
/* Configure the keytable destination to be the high part of the key. */
reg::Write(SE->SE_CRYPTO_KEYTABLE_DST, SE_REG_BITS_VALUE(CRYPTO_KEYTABLE_DST_KEY_INDEX, slot), SE_REG_BITS_ENUM(CRYPTO_KEYTABLE_DST_WORD_QUAD, KEYS_4_7));
/* Execute the operation to generate a random high-part of the key. */
ExecuteOperation(SE, SE_OPERATION_OP_START, nullptr, 0, nullptr, 0);
}
void GenerateSrk() {
/* Generate SRK for SE1. */
GenerateSrk(GetRegisters());
/* If we have SE2, generate SRK for SE2. */
/* NOTE: Nintendo's implementation of this is incorrect. */
if (fuse::GetSocType() == fuse::SocType_Mariko) {
GenerateSrk(GetRegisters2());
}
}
}