/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "htclow_mux.hpp"
#include "../ctrl/htclow_ctrl_state_machine.hpp"
namespace ams::htclow::mux {
Mux::Mux(PacketFactory *pf, ctrl::HtcctrlStateMachine *sm)
: m_packet_factory(pf), m_state_machine(sm), m_task_manager(), m_wake_event(os::EventClearMode_ManualClear),
m_channel_impl_map(pf, sm, std::addressof(m_task_manager), std::addressof(m_wake_event)), m_global_send_buffer(pf),
m_mutex(), m_is_sleeping(false), m_version(ProtocolVersion)
{
/* ... */
}
void Mux::SetVersion(u16 version) {
/* Set our version. */
m_version = version;
/* Set all entries in our map. */
/* NOTE: Nintendo does this highly inefficiently... */
for (auto &pair : m_channel_impl_map.GetMap()) {
m_channel_impl_map[pair.first].SetVersion(m_version);
}
}
Result Mux::CheckReceivedHeader(const PacketHeader &header) const {
/* Check the packet signature. */
AMS_ASSERT(header.signature == HtcGen2Signature);
/* Switch on the packet type. */
switch (header.packet_type) {
case PacketType_Data:
R_UNLESS(header.version == m_version, htclow::ResultProtocolError());
R_UNLESS(header.body_size <= sizeof(PacketBody), htclow::ResultProtocolError());
break;
case PacketType_MaxData:
R_UNLESS(header.version == m_version, htclow::ResultProtocolError());
R_UNLESS(header.body_size == 0, htclow::ResultProtocolError());
break;
case PacketType_Error:
R_UNLESS(header.body_size == 0, htclow::ResultProtocolError());
break;
AMS_UNREACHABLE_DEFAULT_CASE();
}
return ResultSuccess();
}
Result Mux::ProcessReceivePacket(const PacketHeader &header, const void *body, size_t body_size) {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Process for the channel. */
if (m_channel_impl_map.Exists(header.channel)) {
R_TRY(this->CheckChannelExist(header.channel));
return m_channel_impl_map[header.channel].ProcessReceivePacket(header, body, body_size);
} else {
if (header.packet_type == PacketType_Data || header.packet_type == PacketType_MaxData) {
this->SendErrorPacket(header.channel);
}
return htclow::ResultChannelNotExist();
}
}
void Mux::UpdateChannelState() {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Update the state of all channels in our map. */
/* NOTE: Nintendo does this highly inefficiently... */
for (auto pair : m_channel_impl_map.GetMap()) {
m_channel_impl_map[pair.first].UpdateState();
}
}
void Mux::UpdateMuxState() {
/* Lock ourselves. */
std::scoped_lock lk(m_mutex);
/* Update whether we're sleeping. */
if (m_state_machine->IsSleeping()) {
m_is_sleeping = true;
} else {
m_is_sleeping = false;
m_wake_event.Signal();
}
}
Result Mux::CheckChannelExist(impl::ChannelInternalType channel) {
R_UNLESS(m_channel_impl_map.Exists(channel), htclow::ResultChannelNotExist());
return ResultSuccess();
}
Result Mux::SendErrorPacket(impl::ChannelInternalType channel) {
/* TODO */
AMS_ABORT("Mux::SendErrorPacket");
}
}