/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include "fatal_task.hpp"
class ShowFatalTask : public IFatalTask {
private:
Event *battery_event;
ViDisplay display;
ViLayer layer;
NWindow win;
Framebuffer fb;
private:
Result SetupDisplayInternal();
Result SetupDisplayExternal();
Result PrepareScreenForDrawing();
Result ShowFatal();
public:
ShowFatalTask(FatalContext *ctx, u64 title_id, Event *evt) : IFatalTask(ctx, title_id), battery_event(evt) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "ShowFatal";
}
};
class BacklightControlTask : public IFatalTask {
private:
void TurnOnBacklight();
public:
BacklightControlTask(FatalContext *ctx, u64 title_id) : IFatalTask(ctx, title_id) { }
virtual Result Run() override;
virtual const char *GetName() const override {
return "BacklightControlTask";
}
};