/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include "boot_power_utils.hpp"
#include "boot_repair_boot_images.hpp"
namespace sts::boot {
namespace {
/* Globals. */
u8 __attribute__((aligned(0x1000))) g_boot_image_work_buffer[0x10000];
}
void CheckAndRepairBootImages() {
const auto boot_image_update_type = updater::GetBootImageUpdateType(spl::GetHardwareType());
bool repaired_normal, repaired_safe;
if (R_SUCCEEDED(updater::VerifyBootImagesAndRepairIfNeeded(&repaired_normal, &repaired_safe, g_boot_image_work_buffer, sizeof(g_boot_image_work_buffer), boot_image_update_type)) && repaired_normal) {
/* Nintendo only performs a reboot on successful normal repair. */
RebootSystem();
}
}
}