/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "utils.h" #include "randomcache.h" #include "se.h" #include "arm.h" /* TrustZone maintains a cache of random for the kernel. */ /* So that requests can still be serviced even when a */ /* usermode SMC is in progress. */ static uint8_t g_random_cache[0x400]; static unsigned int g_random_cache_low = 0; static unsigned int g_random_cache_high = 0x3FF; void randomcache_refill_segment(unsigned int offset, unsigned int size) { if (offset + size >= 0x400) { size = 0x400 - offset; } flush_dcache_range(&g_random_cache[offset], &g_random_cache[offset + size]); se_generate_random(KEYSLOT_SWITCH_RNGKEY, &g_random_cache[offset], size); flush_dcache_range(&g_random_cache[offset], &g_random_cache[offset + size]); } void randomcache_init(void) { randomcache_refill_segment(0, 0x400); g_random_cache_low = 0; g_random_cache_high = 0x3FF; } void randomcache_refill(void) { unsigned int high_plus_one = (g_random_cache_high + 1) & 0x3FF; if (g_random_cache_low != high_plus_one) { /* Only refill if there's data to refill. */ if (g_random_cache_low < high_plus_one) { /* NOTE: There is a bug in official code that causes this to not work properly. */ /* In particular, official code checks whether high_plus_one == 0x400. */ /* However, because high_plus_one is &= 0x3FF'd, this can never be the case. */ /* We will implement according to Nintendo's intention, and not include their bug. */ /* This should have no impact on actual observable results, anyway, since this data is random anyway... */ if (g_random_cache_high != 0x3FF) { /* This is if (true) in Nintendo's code due to the above bug. */ randomcache_refill_segment(high_plus_one, 0x400 - high_plus_one); g_random_cache_high = (g_random_cache_high + 0x400 - high_plus_one) & 0x3FF; } if (g_random_cache_low > 0) { randomcache_refill_segment(0, g_random_cache_low); g_random_cache_high = (g_random_cache_high + g_random_cache_low) & 0x3FF; } } else { /* g_random_cache_low > high_plus_one */ randomcache_refill_segment(high_plus_one, g_random_cache_low - high_plus_one); g_random_cache_high = g_random_cache_low - 1; } } } void randomcache_getbytes(void *dst, size_t num_bytes) { unsigned int low = g_random_cache_low; if (num_bytes == 0) { return; } memcpy(dst, &g_random_cache[low], num_bytes); unsigned int new_low = low + num_bytes; if (new_low + 0x38 > 0x3FF) { new_low = 0; } g_random_cache_low = new_low; }